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[C4D] Resolved Feature Requests / Re: layered material : blending modes ?
« on: 2017-03-29, 10:43:22 »
thx for your replies .
well , my simple example was just to show that we can't "add" effects in the current layer system in a non destructive way . Of course my example could be done in one mat , but when you'll need to build several reflexion/specular layers over the diffuse(s) layer(s) etc that's the goal . When you say we break the 'energy conservation' by adding a layer instead of mixing it .. as we can add it in a simple material , this has no sense for me sorry ( or this means that a simple material with a reflexion added inside is wrong so ? )
Blender Cycles is a pathtracing engine if I'm not wrong too ( sorry I'm not an expert with that so maybe I 'm saying mistakes) , and can allow building shaders by mixing and adding 'layers' ( "horisontal layers" / nodes ) .
( In fact I'm dropping Octane because of this lack of possibilities :) ( and still no hair shaders too ) . So I look arround the other render engine to see how they work and their limitations ;) . )
thx
I don't understand. Maybe the results are more simple without layered material. What do you want to obtain exactly?
well , my simple example was just to show that we can't "add" effects in the current layer system in a non destructive way . Of course my example could be done in one mat , but when you'll need to build several reflexion/specular layers over the diffuse(s) layer(s) etc that's the goal . When you say we break the 'energy conservation' by adding a layer instead of mixing it .. as we can add it in a simple material , this has no sense for me sorry ( or this means that a simple material with a reflexion added inside is wrong so ? )
Blender Cycles is a pathtracing engine if I'm not wrong too ( sorry I'm not an expert with that so maybe I 'm saying mistakes) , and can allow building shaders by mixing and adding 'layers' ( "horisontal layers" / nodes ) .
( In fact I'm dropping Octane because of this lack of possibilities :) ( and still no hair shaders too ) . So I look arround the other render engine to see how they work and their limitations ;) . )
thx