Hello, everyone,
I'm working on interior scenes, where the furniture and other objects are separated from walls, floor and ceiling. When working on a single render I used "Viewport selection" to render the separate objects, but to create realistic transperent shadows, I copied the scene, applied the ShadowCatcher Mtl onto the ceiling, floor and walls and rendered only the shadows through alpha channel. I got solid black shadows as a result, after that I combined the objects and shadows, using Photoshop to make the shadows transperent. That works for a single render, but now I have to make the objects (including their shadows) separated from the walls, floor and ceiling in a video. That means, that I won't be able to use Photoshop in every render frame. I'm working on this project with a team of guys and we already tried everything we came up to get transperent realistic shadows in the interior, not having a backplate, as our environment is actually a room.
The purpose is to get the same result for composing, as in this video tutorial, but not having a backplate and having the objects placed in the room.
We tried to use the textures of the floor/walls/ceiling as the backplate, but instead of becoming transperent, the shadow begun to shine, also, if we put the object into the room, fully covered with shadowcatcher, the material affected the look of the object - the shadow in Alpha channel was rendered, as it should, but the object became dark, as it was set into the grey or black room.
Of course, it would be amazing to find a way to render the objects and their realistic transperent shadows in the same file, but if only rendering the tarnsperent shadows is real - we'll be more than happy.
Looking forward for your advice and help
Kindest regards
Halina