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Messages - juancarlosgzrz

Pages: [1]
1
What was it tho?

3
Do not use fallof, use a gradient map to drive density.

4
Gallery / Re: Studio oject render
« on: 2018-02-08, 19:45:34 »
Yup, I know.

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Gallery / Re: Studio oject render
« on: 2018-01-12, 02:02:21 »
DO you have the scene to try it in a different render engine?

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Gallery / Re: Jorgen Sén House
« on: 2017-08-04, 01:23:40 »
Well, thank you anyway!

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News / Re: Corona Road map for 1.7
« on: 2017-08-03, 23:23:54 »
Alright, I got it you don't need the scene, ok

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Gallery / Re: Jorgen Sén House
« on: 2017-05-22, 19:36:08 »
Well done.

Did you use any LUTs or any pospro?

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News / Re: Corona Road map for 1.7
« on: 2017-05-02, 09:03:17 »
-Heterogeneous media- nice.

I will be able to render my planet/atmosphere correctly on the next release. Let me know if you guys need the scene.

Cheers.

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No answer?

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@Rawalanche @bluebox You are right

So @Ondra, I can do this in Vray, Cycles, but there's no way to do it in Corona? :1

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mferster Thanks buddy I'll check it out.

maru  :  That parameter does change volume density but it's homogeneous meaning the same density at all points, so I need this value to go at sea level i.e. 1, then the higher the altitude the less the value, creating a gradient like effect.

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I keep getting the hard edges.

http://i.imgur.com/pXbOApD.png

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Hey I've been testing volume rendering applied as atmosphere, I used a Corona Sun, black environment.  The edges of the atmosphere are hard because there's no option to control density with a map or even control de directionality (Anisotropy) As the atmosphere on the edges it's more visible than on the center.

I've attached a sample rendering.



Pages: [1]