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[C4D] I need help! / Transparent Corona material in viewport shows as solid (C4D)
« on: 2017-02-01, 03:31:25 »
Hi my peeps! I'm having an issue where transparent materials show as solid in the view port in C4D. I mean, the cause is obvious (material uses only diffuse, reflection, and refraction layers - and not opacity), but I was wondering if anyone knew of a workaround.
Of course, it renders great! I'm just trying to model some shots through windows, and I'm too lazy to keep toggling the Editor visibility.
Glass material:
Diffuse: V 78.431, Brightness 100%, Mix mode Normal, Mix strength 100%
Reflection: V 78.431, Brightness 100%, Glossiness 1, Anisotropy 0.5, Rotation 0, Fresnel IOR 1.51
Refraction: V 100%, Brightness 100%, Caustic (checked), Glossiness 1, Index of refraction 1.51
Of course, it renders great! I'm just trying to model some shots through windows, and I'm too lazy to keep toggling the Editor visibility.
Glass material:
Diffuse: V 78.431, Brightness 100%, Mix mode Normal, Mix strength 100%
Reflection: V 78.431, Brightness 100%, Glossiness 1, Anisotropy 0.5, Rotation 0, Fresnel IOR 1.51
Refraction: V 100%, Brightness 100%, Caustic (checked), Glossiness 1, Index of refraction 1.51