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Messages - antoine82

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1
Hi,
I don't have a simple scene but I send you my current scene by private uploader.
by "a lot" I mean that I wait 2 seconds at least when editing the cutters attached in capture-1 on which I applied the shader in capture-4 containing a corona distance in the opacity.

These cutters are duplicated and have a shader that allows them to create a capholes at render time (blue in capture-3-2).

in the scene I have an animation that allows to isolate the levels and the "cutter" and "capholes" of the different apartments one after the other.

best regards


2
Hello,
Has anyone noticed that when we have a lot of objects in a corona distance map, it slows down the editing of those objects?
if yes, does anyone have a solution?

Thanks

3
thank for your feedback!

i have'nt aticipated the animation probleme.

i understand your answer.

Best regards


4
hello,
i understand perfectly what you want to say.
in my idea the reality contain atrtifact but my demo is just caricatural.
i imagine fineness and customisable, not splotchy.
but  i'm not sure.
my idea is to simulate imperfect surfaces, not to create splochty error.
 
I try to send you another example more explicit asap.

thank for your work

Best regards



5
Hello,

i'm not physicist or developper but i try to explain my idea.

-the attached "schematique view" try show how i vizualise the treatement off the GI rays.

-the attached .GIF and "caricatural view " try to illustrate what the intensity variation can produce on the render.(i fake this effect using ray switch material and noise map)

-the "capture" file try tout explain how can be interpretated the GI rays direction variation, similariy to the microsurface theorie for rougthness in PBR rendering.

I have no precise idee of the final impression  on render but i submit to you this idae.

In complement we can imagine to remplace the radius use by noise map

best regard

Antoine.

6
Hello,

im' working in a production agency!

sepcializing in archviz, i want have ever more realistic and impressive render;

so i have an idea,

Can you add  customisable noise in te intensity of GI rays and in their directions?(the idea is to recreate an imperfect GI to simulate the artefact of the surface with no additional work time)
Combine to a radius both customisable, dependent from the distance between surfaces.

may be it's impossible or sensless or you have already think?

best regards.
thank for your work.



7
Hello!

Wiremasking pass Alpha turn ON-OFF randomly when rendering sequence on multiple renderfarm.
Same computer can save the alpha on for first image and and not for the next one.
Format: Tiff 16bit with alpha.
system:windows 7+windows 2008R2
3Dsmax 2014 Sp5
Corona 1.5 hotfix.2

We're several coworkers to get the same error with the same configuration(same agency and network) on different projects.

Did someone get the same trouble or is it a known issue?

Thanks for your help

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