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Messages - Thejiminator

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Gallery / BMW M3 - Shipyard
« on: 2022-03-10, 11:00:22 »
Fun little project based around an E30 M3 in a shipyard

I really enjoyed playing around with a more filmic grade, leaving a bit of contrast out of a few images.


2
Gallery / Re: Audi A7 - New Perspectives
« on: 2019-06-25, 01:52:42 »
Whoops, thanks! Will edit

3
Gallery / Audi A7 - New Perspectives
« on: 2019-06-21, 06:55:45 »
Some fun work with dispersion and some thick lenses!

3DS Max and Corona

4
In a scene I'm working on, when using a corona camera in IPR, clicking on objects causes the interactive session to refresh

This is only happening in this scene

Any help?

Max 2018, Corona 1.7

Edit: Fixed by updating to Hotfix 3

5
[Max] Resolved Bugs / Re: Constant IR Refresh in RC9
« on: 2017-10-27, 15:47:05 »
This is also happening in my scene

Corona 1.7 with a Physical Camera

Edit
Strangely the constant refresh only happens in a certain physical camera, switching to a different camera fixes the problem

Edit 2
The issue in my case is caused by using vertical shift in the Physical Camera. By switching this back to 0, the interactive renderer works correctly

6
Solved it with help of Marcin from the Corona team!

The solution is the mix your vector displacement map with your greyscale displacement map before you insert the vector displacement map into the vector displacement node (Material network attached)

7
Hi guys

I'm having issues combining a vector displacement map with a standard greyscale displacement map in a composite map

I want to use my vector displacement map as the base, and then paint tire tracks on top as a greyscale map, but the composite map just seems to ignore the base vector map

Does anyone know of a fix for this? Or is combining two types of disp maps just not possible in Max?

Thanks

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