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Messages - ous_gt

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1
Work in Progress/Tests / Re: Bedroom Scene
« on: 2013-10-22, 00:15:29 »
Hey, Poko, thanks for a nice comment.

First of all, that cable not connected to anything, is going to be connected to my designed product. :)
The reason i put some lights on is, in some areas, light wasn't enough. But to make it look more legit, i can think to lower sky light, or i can just turn off the lights, i'll think about it.
Yes, there are some artifacts, i'm working on them. I think i've solved them already, it will be OK with the next update. (putting light samples to 5 seems like made it OK)
It's not 90 degrees because of the camera. It's not a final shot, i just wanted to show every part of the room with just one render, that's all.
Putting an organic model is a good idea, but i'm not really experienced about organic modelling. I don't think i can make it as realistic as i want.


2
Work in Progress/Tests / Re: Bedroom Scene
« on: 2013-10-21, 23:16:34 »
some more update...

3
[Max] General Discussion / Re: vRay 3.0 beta is out.
« on: 2013-09-20, 00:23:17 »
Oh, wow...  no one of us noticed it right up until now...  we would be lost if you did not let us know... Thanks!

Changed my mind, no need for discussion. Moderators should delete this topic. Thank you.

My point was that with very little search you could find at least two threads about Vray 3, instead of creating new one ;)

You are welcome to discuss it here: http://forum.corona-renderer.com/index.php?topic=1476.msg12075#new

It is always a good practice to use search feature before creating new thread ;)

You're right. I checked general discussion and didn't see it, i didn't check other forums. That's my bad. Being rude is yours.

4
[Max] General Discussion / Re: vRay 3.0 beta is out.
« on: 2013-09-19, 19:48:04 »
Oh, wow...  no one of us noticed it right up until now...  we would be lost if you did not let us know... Thanks!

Changed my mind, no need for discussion. Moderators should delete this topic. Thank you.

5
[Max] General Discussion / vRay 3.0 beta is out.
« on: 2013-09-19, 02:18:32 »
Hello. Did you see vRay 3.0 and its new features? Progressive rendering (brute force + light cache), and max ray intensity setting kind of reminds me of corona. Do you think they copied corona's features?

http://www.v-ray.com/

6
Thanks for all your interest. So if the problem is not the placing of the portals, what is?

Portals weren't placed nicely at first, but while you're looking, i fixed it already. So that shouldn't be the problem.

Actually i'm gonna ask a real simple question. If your albedos are fine, how money passes should it take to clear the image?

If it's taking too long to clear up, what can be the reason besides albedo?

I thought it was about 150 passes. With this scene it almost clears up at 300 passes. Is this normal?

I've tried to render a high res. one, about 3800*2100. It was OK after 250 passes but it took 9 hours.

Now i'm testing it with the same settings with the res 1920*1080. Let's see when it clears up. Maybe i fixed it already somehow.

7
Here's a thought, i was using corona sky multi 4 to make it brighter. That might be the reason. Testing with normal settings..

-nope it's not that.

8
In the second picture i attached, almost everywhere is noisy. Try to zoom in on your smartphone. I mean it's not that bad, but after 250-300 passes, i expect it to be clearer, and the thing is, it never gets clear. No matter how long i wait. So i need to change something obviously, but i don't know what. I've tried to change almost everything in the settings but didn't help.

9
I've tried changing almost anything in corona renderer settings, didn't help. I'm making a small crop render of the noisy part, i've been reading all the forum to find an answer, and changed almost anything, but couldn't find the solution.

10
I'm using portals and yes, PT + HD

11
Well actually some other parts are kinda noisy, too. I guess the scene is entirely noisy but we can only see it on the dark reflective surfaces. Anyway this image is after 250 passes so it should've been clear by now, right? What could be the reason?

12
I can't figure this one out. The only place i have noise is the part reflects the mirror. Is there any known reason for this?

13
Work in Progress/Tests / Re: Bedroom Scene
« on: 2013-09-13, 00:22:42 »
A little update.

14
Work in Progress/Tests / Bedroom Scene
« on: 2013-09-06, 00:33:55 »
Hello!
I'm preparing a bedroom scene that i can use to illustrate my designs(which i'll add to the final scene).
This is gonna be a scene that's completely modelled and textured and rendered by me.
So i'm making some test renders, and adding new models while testing.
I want it to be totally photorealistic, that's why i'm putting this image here, so i can listen to your advices.
Thanks in advance!

-I'm not using post production at this point.

15
[Max] General Discussion / Re: Texturing scatter
« on: 2013-08-27, 13:33:58 »
Yeah it's not a good idea to convert. I guess Keymaster should add a texture configuration tool to coronascatter.

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