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Messages - prozac93

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1
very good result but I notice that the render (in my project) have a very heahvy noise on the skin shader.. any trick to avoid it?

2
too much diffuse I guess..

3

Another test, this time I added some estra cavity texture on the horns, drastically decreased the reflection and the glossines  and increased the displacement. I also decreased the displacement on the skin and added some grainy bump

4
thank you all for the advices! I really appreciate

5
maybe try to reduce bump value, for me it's looks like have tone cosmetic powder.
And no you should't use refraction for skin because it's not have IOR.
Do not like glossy horns(
you are right, maybe if I blur the displacenet it could be better?
The horns material has 40% glossiness, is it too high?

6


Any advice to make the skin looks softer?? SHould I use both translucency and refraction?

7
haha.. yes, every time, I just ignore the message XD , with 8 giga of Ram i don't expect to have high performances

8
ah, i have another issue, if i set the displacement to 2px  it render instantly, if I try to go down like 1.5 it become very slow and it take hours to start the initial pass, any advice to get a good displacement without taking all that time?

9
"warlord of the black wood"



6.818.374 polys, my intel integrated card is screaming, lol
All the fur, all the beard is geometry, the armor is a decimated mesh without any displacement or normal maps and the face have a 4k displacement on it

10
i wanted to make the skin became horn in a gradient way but the effect doesn't look good as i thought

11
Nice work, but skin-horn transition should be very distinct ant not some colour gradient like it is now.

http://www.compositeeffects.com/site_images/CU/HMD/image_109.jpg
http://www.compositeeffects.com/site_images/CU/HRM/image_102.jpg
you have totally right but i've modeled the face a year ago and if I change the mesh i have to repaint it all, i am thinking seriously to put an helmet on

12
horns should have different glossiness than skin?
nice render
i know, i am tryng to make a layered material with a mask on the horns but it still don't looks realistic

13
Thank you! Now I am working on a fur cloak over the shoulders, I'll post some renders

14
omg.. it looks so physical and realistic in every angle with every lighting!
This renderer is fabulous!


15
ok guys, now all the shaders seems to works!

Coming soon on artstation ;D

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