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[Max] Corona Goodies - User Contributions / Re: Megascans/Bridge Exporter Updates + Workflow
« on: 2017-04-27, 20:52:13 »
Hi, guys!
I'm having a bit of problem with the Megascans Bridge exporter and the 3d assets in 3ds max.
I'm attaching different renders with different material settings for the stone object. The object is from the meadow pack from quixel and is a high poly ( 1mil ) fbx object imported from Bridge through Dubcats exporter! I don't think I am doing the job as I should ( I just leave the default exported material as it is after exporting it from Bridge, but the scans do not end out like they end on Quixel website. ) Please let me know if you find out what I am doing wrong, it would be of greatest help!
Attachment 01 - default geometry export from bridge with default material settings, Attachment 02 - material default settings
Attachment 03 - object with default displacement checked, Attachment 04 - Material settings with displacement
Attachment 05 - object with bump set to 10, Attachment 06 - material settings of bump at 10
Also tried applying a displace modifier but the result does not end up well although I tried to use luminance center at 0.5 as people mentioned.
Much Thanks for the help.
Max
I'm having a bit of problem with the Megascans Bridge exporter and the 3d assets in 3ds max.
I'm attaching different renders with different material settings for the stone object. The object is from the meadow pack from quixel and is a high poly ( 1mil ) fbx object imported from Bridge through Dubcats exporter! I don't think I am doing the job as I should ( I just leave the default exported material as it is after exporting it from Bridge, but the scans do not end out like they end on Quixel website. ) Please let me know if you find out what I am doing wrong, it would be of greatest help!
Attachment 01 - default geometry export from bridge with default material settings, Attachment 02 - material default settings
Attachment 03 - object with default displacement checked, Attachment 04 - Material settings with displacement
Attachment 05 - object with bump set to 10, Attachment 06 - material settings of bump at 10
Also tried applying a displace modifier but the result does not end up well although I tried to use luminance center at 0.5 as people mentioned.
Much Thanks for the help.
Max