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Messages - Vykoukal

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Hello guys, another of my noobish problems. I´ve recently started experimenting with Laubwerk trees and I´ve found out that I must doing something wrong, because even 20-25 trees take about 5 minutes for the initial render pass... So I tried to make them proxy, but the thing is Corona (or Cinema) is unable to load them because of memory then. I have 16GB ram, so nothing really powerfull, still I thought it should be enough to work with this geometries. Laubwerk´s Spread plugin is almost unusable in my scene, because initial render pass takes about 10 minutes or even more. So is there any solution? I´ve tried to find some help but most of Corona users are using 3DS Max, so I wasn´t really successfull.
Any help is warmly appreciated, thank you! :)

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[Max] I need help! / Re: Volumetric fog - works weird
« on: 2016-10-22, 17:18:29 »
Well scale definitely matters in my opinion. I downscaled those boxes about 100 times and then played with volumetric material a lot, but couldn't achieve anything even close to Maru's scene.
But if you make it bigger, everything works just like it should...

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[Max] I need help! / Re: Volumetric fog - works weird
« on: 2016-10-22, 15:24:45 »
Thank you Maru, your scene works perfectly. Is it possible, that it could be caused by size of the scene? I mean, my scene has about 10 cm grid spacing, yours has 10000. Or I don´t have any idea what else could cause it...

Edit: It does affect it, attaching screen of similar boxes but way smaller. So I guess it is solved, thank you! :)

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[Max] I need help! / Re: Volumetric fog - works weird
« on: 2016-10-18, 01:10:34 »
Hi Maru, thanks for responding. I´m attaching screenshot of my material settings. However I tried many different combinations of distance, scattering, absorption with no big success. Whole scene is just getting overally foggy without any counting of distance, etc...
http://imageshack.cz/image/Ulx

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[Max] I need help! / Re: Volumetric fog - works weird
« on: 2016-10-17, 10:46:50 »
I've just found out, that it could be caused by type of my Corona license. I'm using Alpha V5 for Cinema 4D. Is it why I cannot achieve proper environmental haze with godrays?
Thank you!

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[Max] I need help! / Volumetric fog - works weird
« on: 2016-10-16, 21:57:29 »
Hello guys, I´ve currently hit this difficulty that I´m not really able to set volumetric fog right or maybe it´s something else. I´m attaching two rough renders - first one is with no volumetric fog at all, second one is the best I´ve been able to achieve by setting volumetric material and pluging it into scene render settings. I´m using Corona in Cinema 4D.
What I would like to achieve is nice enviromental fog, which is increasing by distance from camera and some godrays.
I will appreciate any help. Spent a lot of time figuring out how to deal with it and eventually this is maximum I could do.
Thank you very much in advance.
Jakub

http://imageshack.cz/images/2016/10/16/2.jpg
http://imageshack.cz/images/2016/10/16/1.jpg

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