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Messages - Lomarx

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Hi all,
I had problems (freeze/lags) with 3ds max 2018 UI when IR running, for example when open material editor or simply open quad menu with right mouse button.
For those people that have the same problems, i've found a solution while reading this post on chaosgroup forum:

https://forums.chaosgroup.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-problems/967548-v-ray-3-6-vfb-hangs

I've added this environment variable: QT_OPENGL set to "angle", and now I have any kind of freeze or lag when IR running
I hope this is useful

Alex

2
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-07-12, 11:19:34 »
It's a bug, which I did not get to reporting of yet. Basically, Corona ignores animation modes of ForestPack. There are several, which for example randomly offset animation per instance.

Ok, thank you!

3
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-07-10, 18:44:58 »
Hi all,
I made animated grass with forest pack (5.4.0) and I used random samples to offset the animation of the 4 source objects (I add an animated blend modifier).
In viewport I see the animation with offset but on render Corona didn't see the random samples option and the objects moves all at the same time.

I use 3ds max 2018 update 1, Corona 1.7 DailyBuild Jul 4

Lomarx

4
Ok, I understand, thank you.
I've only a last question: for animations  I know that, with a noise limit set to 5% or 4%, the frames are enough clean, and this rules applies to most projects, but with pass limit, how can i know the right number of passes to set ?.
I think that, every projects will have a different number of passes, depending on light, materials ecc, to reach a good clean images.
Is there a trick to know that, or I have to test every projects and time line positions, to find the right one ?

Thank you

Lomarx

5
Could you test my scene plz ?

If you render last animation frame (450) you can see that: if i use black environment, it evaluate only the object, if i select "direct visibility override" with White color, it evaluate entire image, infact it stop render prematurely.

Could you try ?

Now I use 1.6 daily 2017-01-11, but i try with 1.5.2 too

Thank you

Lomarx

6
I have the same problem with another animation even if I calculated with only main PC and I think found the problem.
The problem is the background. It seems that Corona evaluate noise on BG too, even if it's only a flat white (I use direct visibility override), so, if the object scene doesn't cover most of the render size, Corona stop the render prematurely.
The only workaround that i found is to set the direct visibility to black (it seems Corona doesn't evaluate the black bg) with alpha, and composite the right backrground in a second time.

I try with daily 1.6 but has the same problem.

If needed, i could send you the scene

Lomarx

7
Only noise limit. I think it's a backburner/Corona issue because I've already rendered animations with only main pc and it was always ok.

8
Hi,
I render an animation with backburner in frames distribution (not Corona DR) to 5 computer with Noise level limit to 4%.
I see incorrect noise in randomly frames, it was not a computer in particular but I found this problem even in frames calculated by machines that had calculated right frames (I hope I was exhaustive).

I attached a right frame and a bad frame.

Thank you

9
[Max] General Discussion / Re: Release 1.5 news?
« on: 2016-10-03, 16:14:21 »
Hi, we are planning to release at the SOA Academy day #7 in 3 weeks - see https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max

Great! I'll be there ! See you this Friday !

Lomarx

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