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[Max] Bug Reporting / CoronaTileMap and Real-World scale.
« on: 2025-03-05, 11:21:45 »
There seems to be something wrong with the Tile Map and Real-World Scale.
I want to use RWS to set both the size of the tiles, and the size of the teture displayed on each tile. I use RWS on all geometry per default.
I set RWS in the Tiles map, and set the tile size to 150x150mm. I plug in a Corona Bitmap in the Tile Color, and set the Bitmap to RWS 150x150mm. You would expect to have one repetition of the bitmap per tile, right? Wrong! I need to set the bitmap to a 1x1mm to make it 150x150 in the render!!
It appears to be some kind of mistranslation of the tiling parameter from the bitmap.
Also, I thought I would bypass the issue by setting the Tile Map to UVW chnl 2 and the Bitmap to chnl 1. That did not work at all - and the bitmap instead used the chnl 2 mapping.
I want to use RWS to set both the size of the tiles, and the size of the teture displayed on each tile. I use RWS on all geometry per default.
I set RWS in the Tiles map, and set the tile size to 150x150mm. I plug in a Corona Bitmap in the Tile Color, and set the Bitmap to RWS 150x150mm. You would expect to have one repetition of the bitmap per tile, right? Wrong! I need to set the bitmap to a 1x1mm to make it 150x150 in the render!!
It appears to be some kind of mistranslation of the tiling parameter from the bitmap.
Also, I thought I would bypass the issue by setting the Tile Map to UVW chnl 2 and the Bitmap to chnl 1. That did not work at all - and the bitmap instead used the chnl 2 mapping.