1
[Max] I need help! / Re: Corona AO + Displace???
« on: 2016-09-14, 16:00:24 »Hi,
I don't think this is possible. The main question is: why would you need something like this? :)
To render some unwrappable stuff.:)
Many small details which I want make older and rusted. I would be happy to implement it with bump map on egdes, but it looks so poor in Vray. A baking for vertex map is loosing small details and so silly. I have no big experience in render and on a first sight it looks so simply to displace by procedural AO map. :)
You could try applying a map to mask out areas you don't want to displace, but the areas that are displaced will still be in the direction of the geometric normal.
Yes, that I tried in Vray, and yes, a displace didn't see the mask AO.(((