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Messages - 3dcorner

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1
Hi

I have a crash when exiting Isolation Selection with the latest build from 28 March. Going back to the previous build of the Corona fixed the issue.
I also tried resetting 3ds Max to the default and reinstalling Corona, but that didn't help.

Tom

2
In the meantime, I updated all nodes to 128GB of RAM ;)

Try to test this problem in spare time.

I using now Corona 7 Daily builds ;)

3
[Max] Feature Requests / Re: Parsing Scene more detailed ??
« on: 2020-07-09, 10:12:04 »
it would be easier to get information about what taking most of the parsing time than hiding object end hit render to check how this affect parsing time.
That information don't have to be on the top all the time. That could be enabled and logged to the corona log file.

3DC
Tom

4
[Max] Feature Requests / Parsing Scene more detailed ??
« on: 2020-07-06, 12:08:46 »
Hi

Is there possibility to get more details what object are currently calculated during Parsing Scene stage ??

That informations will be helpful on optimising scene for animations and overall optimizations...

Thanks
Tom

6
Frood:
I using CXR and EXR images as a render output for final images ;) JPG are only for previews and Facebook
I also don't have any problem with stiching Split Scan Lines - it is working as it should work but...

What is not working:
When you rendering 360 VR Stereo panorama and Corona VFB apply post then Bloom and Glare effect is distorted and connected on sides to get proper Bloom&Glare projecton on VR sphere. And this is working fine until you not using Split Scan Lines from BB. When BB connecting redered splited images in second pass the Corona VFB working like with ordinary image and the Bloom&Glare effect is not working for VR in that case.

Possible solution:
Use internal Corona method to divide/split large renders that will be saved to the HDD and then connected with Corona VFB without loosing information that this particular render is 360 VR Stereo panorama for Bloom&Glare Effect.
Corona or BB could detect that backup image is on drive and resume from this point similar like working "skip existing frames" in BB.

Hope it is more clear.






7
The 3DS Max Split Scanline not working with 360 panorama and Stereo Panaormas when Blur and Glare is used and with DR that report mismatch in received image resolution from nodes.

The idea is to render panorama partially and then connect it and apply VFB Corona post pro. That methot allow render parts of the whole frame in small portions. That save a lot of time when something goes wrong after render end when writing output file, 3ds max decide to crash in the middle or even electricity distributor want to do maintenace jobs...

The UHD Cache should be precomputed or used flicker-free option.

The best scenario for me is to send whole tour to the backburner and the BB will deal with everything to finally writing final images.

VFB backup help resume job at any point automatically. The Save and Resume manual mode work nice and it is helpful in a large and long rendering scenes but you have to do manually. Automate checks if backup is already on HDD for particular BB job and will resume the job form last VFB backup.

Tell me what do you think about spliting huge render in to smaller parts that even PCs wiht smalller amout of RAM can handle partial jobs.

PS
My main PC have 128GB of RAM and two nodes only 64GB so the nodes barely handle this scene.

Thanks
Tom


8
Yes, this is today test and all forest object have green wire color like tree in the middle but any of the forest object is rendering with correct  wire color.

9
[Max] Bug Reporting / wxWidgets assertion failure
« on: 2019-05-27, 09:31:17 »
An internal error occurred: wxWidgets assertion failure. Please, report this problem to us.
File: C:\Corona\dependencies\src\wxWidgets-3.1.0\src\msw\sockmsw.cpp(208)
Function: wxSocket_Internal_WinProc
Condition: socket->m_fd == (SOCKET)wParam
Message: mismatch between message and socket?

3ds max 2019
Corona 4 RC1

10
Hi

Since I start using corona renderer I always get strange masking of wirecolor for ForestPack. In this example all object have black wirecolor except building. Did anybody report this before ?

Thx

tom

11
[Max] General Discussion / Re: strange reflections
« on: 2017-09-29, 11:24:19 »
TomG - thx, corona direct visibility override and CoronaOutput map help rosolve this.

12
[Max] General Discussion / Re: strange reflections
« on: 2017-09-27, 13:20:06 »
I found, that a background sky cause the problem. This is a half sphere with CoronaLightMtl with disabled "Emit Light" option - turning it back on fix the issue but I getting to much light in the scene. ...so I need to find another way to have background sky texture with proper brightness.

13
[Max] General Discussion / strange reflections
« on: 2017-09-27, 12:33:20 »
Hi

I'm getting strange reflections results. Anybody know how to solve this issue ?
I'm using corona 1.7 RC1 at the moment but I have seen this on previous versions too.

thnaks
tom

14
[Max] Daily Builds / Re: 1.6 DR
« on: 2017-03-15, 08:47:58 »
Hi

I can confirm that DR slave 3ds max process stay without answer after host finish rendering and cannot start next job. I run renders through backburner (grrr..!!!).... so it starts on render node and after I finish work on workstation I run DR server and workstation start as render node for render node - heh complicated but I assume you will understand it :)

I attached today morning screenshot from render node computer which host DR renders over the night. DR server 3ds max process of course keep no answer but DR host is with out answer as well from 3 hours. Reders reach one of two limits or maybe booth at the same time - 200 passes or 3.0 noise level. I cannot even save it now :(

Tom


15
[Max] Daily Builds / Re: 1.6 DR
« on: 2017-03-01, 14:43:10 »
Hi

I have got this error. Overall it is hard to render enything right now on DR.

Tom

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