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Messages - gagan.sachdev87

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1
Hardware / Re: Networking issue
« on: 2025-08-06, 10:57:28 »
Hello,

Thank you so much for the detailed explanation and suggestions – really appreciate it!

We’re in the process of upgrading our network setup as recommended, and we’re hopeful it will help resolve the performance issues we’ve been experiencing.

To answer your question, we are using QTS. I also checked the Resource Monitor as you suggested, and you’re absolutely right — even with multiple users accessing the NAS simultaneously, around 30%–40% of the RAM remains free. It’s good to know that 16GB should be sufficient for our current NAS setup.

Thanks again for the insights and support!

2
Hardware / Re: Networking issue
« on: 2025-08-05, 14:14:31 »
Hi,

I work with Sumeet, and I’m writing in response to the question regarding our NAS RAID configuration.

All three of our NAS systems are configured in RAID-5 (please refer to the attached image – it's the same for all three).

Currently, we've organized the usage of our NAS systems as follows:

Two NAS units are allocated to different projects. Teams are assigned to one of these two NAS units based on their respective projects, which helps distribute the load.

The third NAS is dedicated solely to our model and texture asset library. We do not store project files on this NAS, although textures and maps are relinked from it during production.

Issue:
We're facing performance issues when working with large exterior scenes containing multiple proxies. These scenes take a long time to load and are prone to frequent crashes, even when only 5–6 people are accessing or rendering it from the same NAS simultaneously.

Would increasing the NAS RAM (currently 16 GB as shown in the attached image) help improve performance and speed?

3
Thank you for replying.

The animation was done with network rendering but the problem is same if rendering on a single pc, i tried using the UHD cache and Path tracing both, but the problem is same.
Will try disabling the light solver and test.

Hi,

No need to disable the light solver. Just make sure that there are no open gaps in the geometry, and if you are using UHDCache/4K Cache, make sure that ANIMATION preset is selected for it.
This is the general flickering in animation troubleshooting article, in case you need it:
https://support.chaos.com/hc/en-us/articles/7777270371473-How-to-fix-flickering-in-animations-

Hi,

We have been rendering with that option only and there are no gaps in the model. the flickering are still there.

Thanks.

4
Thank you for replying.

The animation was done with network rendering but the problem is same if rendering on a single pc, i tried using the UHD cache and Path tracing both, but the problem is same.
Will try disabling the light solver and test.

5
Hi all,

I am facing flickering problem on animation from the past few days(video attached) with Corona 11 and 3ds max 2024. i have checked the model mesh and lights as well, there is no double mesh or any issues on them. Are anyone facing similar issues or do anyone know the reason why this flickering is happening.

Please advise!

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