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Messages - RJB

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Hardware / Re: Workstation upgrade and Render node
« on: 2017-02-28, 11:02:43 »
Thanks for the help guys, good to know about the ram requirements for the Xeons obviously the system builder missed that so you saved me a giant pain in the A. Also they picked up on the PSU and have chosen something that is compatible.

In selecting ram for this, considering the main function will be rendering, would you suggest going for max amount of ram in each slot or can I get away with around 4GB sticks?

For my workstation I really just want to upgrade the graphics card, was just wondering if I should shell out for a quadro or maybe someone could recommend a gaming card. As I said I'm happy to pay enough to make my work life less frustrating so as Dr Hammond said "spare no expense".

Thanks.




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Hardware / Workstation upgrade and Render node
« on: 2017-02-24, 00:35:27 »
Hi,

I've recently started freelancing with Corona and while my main workstation is holding up ok I would like to speed things up by upgrading my workstation and also purchasing a separate render node.

I'll start with the workstation, generally it's not bad but I find I reach a point in the project quite early on where things start to slow down when navigating the model. Usually after adding one or 2 Forest Pack objects for example. The weakest link I can identify is the graphics card, I'm prepared to drop some decent money on a good replacement but I am yet to find a definitive answer for the workstation vs consumer graphics card debate..

Here are the specs for my machine if anyone can see any other issues.

CPU - Intel Core i7 4770
Motherboard - Gigabyte GA-Z87-HD3 MB
Graphics - GeForce GTX760 Overclocked
Memory - 4x 8GB 1600MHz DDR3
SSD - Samsung 850 EVO 500GB SATA III

I saw today that the GTX 1080 Ti release date was announced today, I'd be happy to drop that sort of money if anyone can convince me it will be worthwhile..

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With regards to the render node I am opting for a Xeon based system for stability as I will be running it flat out around the clock, I have had a spec sheet put together by a local company. These guys are great but I don't think they have specific 3ds experience so if anyone can see any issues with the build I'd be very grateful for any input.

2x  CPU - Intel Xeon E5 2630 v4 (Base:2.20GHz,Boost:3.10GHz / 25MB / LGA2011-3 / 10 Core / Without Fan/Heatsink)
2x CPU Cooling - Noctua NH-U9DX i4 Xeon CPU Cooler, compatible with Intel Socket LGA: 2011, 1366, 1356
Motherboard - Intel S2600CW2R MB, Socket R3, Intel C612, 16x DDR4 ECC RDIMM/LRDIMM, 4x PCIE3.0 x16, 10x SATA3, 7x USB, VGA, SSI EEB, Dual GBLAN
Graphics - ASUS GeForce GT 710 Silent (954MHz), 1GB DDR3 (1800MHz), PCI-E 2.0, Heatsink, DVI, HDMI, VGA, Low profile
Memory - Kingston 8GB (1x8GB) PC4-17000 (2133MHz) ECC Buffered DDR4, CL15, 1.2v, Single Stick
SSD - Intel 120GB SSD, 540s Series, SATA III, Read up to 560MB/s, Write up to 480MB/s
Case - Phanteks Enthoo Luxe Black ATX Case, No PSU, 10 Colour Ambient Lighting Controller, Water Cooling Support, 2x USB3, 2x USB2, Front Audio
Power Supply - EVGA 650W SuperNOVA G1 Modular Power Supply, 80 PLUS GOLD, 4 x PCI-E, 9x SATA, 6x Molex

Thanks in advance!

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Awesome work mate.

4
Work in Progress/Tests / Re: Kitchen WIP
« on: 2016-08-15, 13:27:29 »
Thanks mate, I haven't quite got the hang on managing the HDRI lighting. How can you adjust the image to increase contrast?

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Work in Progress/Tests / Kitchen WIP
« on: 2016-08-15, 01:49:42 »
Hi,

This is my first internal scene with Corona, it's still in the development stage but I thought it would be a good point to get some feedback and see if I'm heading in the right direction. I have been struggling a bit with the lighting and reducing noise, even after 1000+ passes... For lighting, I'm using an HDRI on a Corona Bitmap material and a Corona Sun.

Thanks in advance for any C&C's.


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