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Messages - JohnNinos

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1
Gallery / Re: Laurel.
« on: 2025-01-19, 12:07:47 »
Hi amazing images!!  can you share the name of the 3d collective lut?  thanks!!

The LUT is from 3D collective the "3DCollective_sRGB_SoftLight_00Neutral", thank you much!

Stunning work guys as always!

Glad to hear your feedback, thank you much Konstantine  :)

Absolutely stunning work with so many intricate details. Well done!
I was wondering if you could share any info about what textures you used for the curtain and wall plaster materials. Thanks.

Thank you Phil! The Curtain is a mix of TextureSupply_Wrinkles001 and TextureSupply_Fabric004. The plaster material is based on FriendlyShade_BareConcrete02 maps.

2
Gallery / Re: Laurel.
« on: 2025-01-04, 14:00:11 »
Thank you so much, everyone!

We need to talk about those fabrics !!
Can you share something ?? is it displaced + hair or geometry ??

Sure, I've attached an example of the fabric we used for the sofa.
Yes, the material incorporates displacement using corona displacement modifier as well as 3ds max native hair & fur.
Nothing fancy in the settings, we used a composite map for color control and a falloff for the upholstery feel.
The texture is a scanned one provided by an old collaborator of an upholstery company.
If you're interested in exploring other fabric options, feel free to let us know!


3
Gallery / Laurel.
« on: 2025-01-02, 13:25:19 »
Hi guys! It's been a while since our last post, below is the latest project we created with my colleague Nefeli Kallianou.

Laurel is a project centered around the design and visualization of an apartment, carefully crafted to produce a set of images.
Drawing from a selection of props and commissioned scenes we sought to broaden and expand its creative potential and refine its aesthetic to push the boundaries of our design and visualization. By seamlessly integrating these elements, we worked to enhance the apartment’s unified narrative.


Laurel.


ARCHITECTURE & INTERIOR

The design features a foundation of light wood accents, soft textiles, and textured off-white walls, creating a serene, calming base. To break the monochromatic cohesion, bold props of vivid blue and lush laurel green were thoughtfully incorporated.
The open layout captures the soft glow of natural light. Iconic furniture pieces like the Flowerpot Light and the Corbi modular sofa complement the space, while the Illum Wikkelsø Lounge Chair adds a timeless touch.
Classic elements, such as the Baxter sofa, are balanced with contemporary pieces like the Soda tables, Frama bookcase, and the Rivet side table with metallic details, creating a harmonious blend of old and new.

CGI & ANIMATION

We aimed to create several custom-modeled assets to enhance the visual’s artistic direction and sharpen our workflow. Some of the assets include the curtains that simulated in Marvelous Designer and then animated for subtle, natural movement.
The Cofi Modular Sofa was poly-modeled in 3ds Max and sculpted in ZBrush to introduce soft wrinkles, while the Model 103 Lounge Chair by Illum Wikkelsø was also modeled and simulated in Marvelous Designer to ensure the correct leather worn depiction.
Throughout the project, hair scattering played a pivotal role in achieving realism. The rug in the living area combines different masks to create varied clumps of fibers and achieve a layered, organic look.
Similarly, the Lana Armchair in the bedroom area employed a blend of curly strands and fine hairs populated to enhance the textural interplay between surfaces.
For the animation sequences, we tried capturing a real candle flame, shot at low exposure with backlighting and a softbox to capture its dynamic movement and the natural plume of smoke as it was blown out.
This footage was later converted into a .ifl file and integrated into 3ds Max, replicating the flickering flame and lingering smoke as captured by the camera.

Created with 3ds max & Corona renderer


You can check the full project presentation on Behance:
https://www.behance.net/gallery/215118157/Laurel

We hope you enjoy it! :)















4
Hardware / Re: AMD 9950x
« on: 2024-08-28, 10:32:03 »
Hi guys, do we have any news on the 9950x? Did anyone test it?

5
Hey guys,

I have been thinking of making a new render slave as the other ones are getting a bit old for nowadays.

I'm thinking of 7970x and only in case it would make so much difference 7980x (I have seen benchmarks it's score but I'm not sure if the double price on the processor is worth as a slave mostly for still visuals).
I'm currently working on 7950x so the difference on rendering should be noticeable, your thought would be very much appreciated as you have already face any issues that might be arise with a TRX build and compatibility issues.}

Thanks in advance!

6
Work in Progress/Tests / Re: Juraj's Renderings thread
« on: 2023-12-13, 10:51:38 »
Fantastic details on the actual plants, aside the Ai, some workaround on the modeling, texturing side of the plants would be much appreciated as they really shine :)

7
Gallery / Re: London Wall 1-5 Entrance & Office Lobby
« on: 2023-05-10, 21:15:04 »
Great to see more of your work again!

Out of curiosity, If you don't mind sharing... What was the reason for the hiatus? Was it ultimately a good thing or did you notice some downsides?

Thanks :- ).

The reason was I think combination of perhaps too many factors, but two big ones were a passing of closest family member to terminal illness and being tired somewhat from interacting with cgi community, but that was only on Facebook particularly but it influenced my overall attitude of taking rest from all, which I think as many may know, are not known best for mental health :- ). And then I kind of lost the courage to post stuff, you need to do this regularly otherwise it stops being a comfortable habit. Somehow as I get older, although I get more peace and success in life, I do built more insecurities.

Or perhaps creative people are just never satisfied with their work whatsoever, but at some point I think I took it into extreme and just couldn't even tolerate looking at my work.

Ultimately, it had benefits, particularly a peace of mind of just focusing on work and feedback from clients, building very solid relationship with them. (At some point it was annoying to read stuff like "your chair is 5mm above floor", well thanks but the project is finished and sent and client super happy and grateful, whatever, it's commercial stuff). Lot of really great artists from older generation function like this all the time heh.
The downsides was losing a bit of touch with community, which can be important for sense of belonging. I also avoided attending and speaking at conferences during this time, until this February when I spoke at Inbetweeness in Portugal and whoa it made me feel so much better! I just feel so much more positive being able to once again talk face-to-face to other artists :- ) That brought me back a lot of confidence, because I had a look at the body of work I completed in those 4 years and realized that jesus, so much of that is good and I should be really satisfied where I am in life in terms of work satisfaction (very high). But I had to look at it from outside.

Sorry for TedTalk ;- )

Great job on addressing all aspects of the visuals, the balance of lighting is really impressive. I'm delighted to see some new posts showcasing your inspiring work again.

I can completely relate to feeling uncertain as we grow and develop our skills in a particular field. It's reassuring to hear you acknowledge this, and I'm eagerly looking forward to seeing your other selected works:)

8
Hardware / Re: 7950x system RAM - MOBO recommendation
« on: 2023-01-11, 12:16:52 »
Hi Nejc, thanks but yes it's too far for me to wait that long currently!

Do you have any recommendation on mobo or ram (how many dimms should i look for)? Thanks ! :)

9
Hardware / Re: 7950x system RAM - MOBO recommendation
« on: 2023-01-10, 09:17:04 »
Thanks, sure I can save some consumption from the GPU but my main concern is RAM and mobo, didn't know about that (if you have a mobo with 4 ram slots, it will treat the 4 ram modules as  2 pairs) as I have no idea considering ddr5 myself :)

10
Hardware / 7950x system RAM - MOBO recommendation
« on: 2023-01-07, 15:24:00 »
Hi guys, happy new year and best wishes to all.

I'm trying to configure a couple workstations for the office, I have made up my mind to 7950x system but I don't know which RAM and mobo to choose.

I'll go for:

AMD 7950x
Noctua NH-D15NH-D15 chromax.black
Corsair HX Series HX1200 1200W
Corsair Obsidian 750D
GTX 1070 (i know that is somehow old but as we have a couple of them laying around I'll use these for now)

My concerns do i need a dual channel configuration for the RAM I have read for the 7950x so I need 2*64GB but it seems that i can't find any reseller for 1 module of 64gb DDR5,
in addition, what is the best mobo to set up this configuration?



Thanks in advance :)


11
[Scatter] I need help! / Re: Chaos scatter optimization
« on: 2022-12-20, 17:32:50 »
Thanks a lot Maru, i'll wait just in case anyone has done any experiment and what's the difference. As you correctly mentioned if it's minor the most flexible solution wins :)

12
[Scatter] I need help! / Chaos scatter optimization
« on: 2022-12-20, 11:23:02 »
Hi everyone, I hope you guys have a great time.
I have a scene with a lot of scattering going on and i would like to know if it's better performance-wise to have less scatters and more scattered geometries inside or it's exactly the same if I have more scatters and less scattered objects (let's say that the total amount of scattered instances remains the same), Thank you!

13
General CG Discussion / Looking for a region render solution
« on: 2022-07-19, 18:05:23 »
Hi guys, I hope you are enjoying the summer sun :)

I'm facing an issue which I can't find any script on initial 3ds max tool that will make the work done.

I would like to render a region of my camera (in a specific resolution, something similar to 3ds max blowup) but i would like to have this region even if I close and open again 3ds max as initial 3ds max region/ crop/ blowup etc. are refreshing if you restart the software. Do you know any script that can maintain the region area of the composition? The only thing that somehow gave me a possible solution is making a box ( not renderable) and use corona selection from viewport to have the area selected but this stills not a  viable solution as i have to make a 12K render to keep the region 5K.

Thanks in advance, I'm looking forward to your reply, cheers!

14
"I have tried ezMat, pretty fast import but when I execute it on a diffuse map it imports all the different diffuse textures variations with wrong gamma and is also not that batch process for a lot of materials but it saves some time if it hadn't that gamma problem."

Try this, then use Nik's epic Batch Material script to batch fix all the gamma values on the whole scene/library file.

Thank you for the quick response but it seems that it isn't gamma related but something different that causing the alternative diffuse maps to have a more washed out (brighter/ desaturated) color, so that was a great turn around but it seems that up to now can't solve it .

15
General CG Discussion / Batch import textures to materials
« on: 2021-10-05, 19:39:29 »
Hi guys I hope you have been all great and safe.

I'm looking for any script/ plugin or workflow that could batch import correctly all the textures to corona materials.

I'm currently trying to convert a library of textures ex. Arroway to ready made materials so I have like 10 different diffuse colour variations and the same texture for refl/ gloss/ normal/ disp etc. so I would like a script that could import all the diffuse variations with correctly all the other map textures and preferably name the materials according to the diffuse name.

I have tried ezMat, pretty fast import but when I execute it on a diffuse map it imports all the different diffuse textures variations with wrong gamma and is also not that batch process for a lot of materials but it saves some time if it hadn't that gamma problem.

In addition I have tried texture material loader which is great for one by one material creation.

Last but not least tried the poliigon script for importing poliigon textures to materials and use advance renamer to batch rename the arroway library to correspond suffix of poliigons workflow (ex. replace the word diffuse to _d_ so poliigon script knows that this map should go to diffuse slot) but I have to manually duplicate all the refl/ gloss/ normal etc. for each and any of diffuse variants.

I would be super happy if there is anything that could save me some time. Thank a mile in advance:)

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