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Messages - matthew07

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Gallery / Re: Orangery Winter Garden
« on: 2024-12-05, 20:53:42 »
Great job!
It’s clear that you dedicated a lot of time to fine-tuning each shader for the greenery. Typically, when working with many different types of plants, the varying shades of green can result in a chaotic appearance. However, your image conveys a sense of harmony, especially in terms of color.
What about the use of softboxes or fill lights? The very soft lighting in your interiors is remarkably consistent, and every detail is so clearly visible.

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Gallery / Re: Orangery Winter Garden
« on: 2024-12-04, 22:43:57 »
I just saw this image on your website...congrats, excellent excellent work.
I really love your images, especially the interiors. I'm very impressed by the soft and balance lighting. Nothing is too dark, nothing is too bright, but still looks real and not fake/3dish. Also to mention the incredible attention to details: 3d models are so precise and textures very crisp.
How do you approach the lighting in your scene? And how much work has been done in post in order to achieve this lovely light balance?

Thank you for sharing and congrats again.

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Gallery / Re: Fallingwater Reborn in full 3D
« on: 2024-11-14, 12:16:44 »
Truly amazing. Congrats!
Could you maybe share the renderoutput with no post? Curious.

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[Max] General Discussion / Re: How to handle backplates?
« on: 2022-09-30, 22:35:59 »
A CoronaBackplateMtl would be indeed a dream.
@aaouviz, the workaround for option B is to use 2 corona lights, one plugged to direct visibility as it is, the other plugged to the reflection slot of your RaySwitch, but this with an opacity map applied in order to cut out the sky, which is the one usually interfering with the sun, causing the artifacts. In this way you will have the skyline reflected but not the sky (I know...).

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