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Messages - clemens_at

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1
Hardware / Re: Threadripper & Ryzen builds
« on: 2025-06-05, 09:19:44 »
can I ask why the Threadripper?
Unless you are rendering a ton of animations, I would go for the 9950x any day.
Its faster when working in max, pretty much silent when rendering, and MUCH cheaper.

I'm on the older 7950x and could not be happier.




2
If you are using connecter why don't use the "merge and place as proxy" option?

3
I think he is referring to the "Image upscaling factor" inside the System Settings.

4
[Max] I need help! / Re: MTL Override object button
« on: 2025-01-30, 13:16:00 »
I wrote a script with a small UI.

hope that helps!                                                                                                                                                                                                                                                                                                                                                                     

5
[Max] I need help! / Re: Crash on SME load
« on: 2024-10-01, 18:52:06 »
I had problems like this before and if I can recall correctly it was always tied to graphics card driver.
Try updating or rolling back if you have just updated.

 

6
Hardware / Re: In-house Render Farm
« on: 2024-10-01, 13:12:21 »
Since I'm in a similar position to OP and we're on the right thread already I would like to ask what's the best long term solution for storage?

A Nas. Whether its a prebuilt system from vendors like Qnap, Synology, TrueNas ect, or your own server running linux, unraid, TrueNas, ect.

8
Off-Topic / Re: What is the best remote access?
« on: 2024-08-06, 11:10:33 »
I would suggest your own VPN with WireGuard and Windows Remote Desktop.

9
try this:
Code: [Select]
for mat in (allPhysMats = getClassInstances PhysicalMaterial) do
(
mat.reflectivity = 0.0
mat.sss_scale = 0.0
)

James beat me to it :P
I think he wanted to set the values to 0?

10
same material and 50 different textures or 50 different materials?
in any way I would do it in maxscript. It's not hard, let me know if you need help.

11
jfyi, problem seems to be fixed with the latest integration.

12
That's really interesting

How did you determine this?

Connecter 6 has been updating recently and I have had a 'successful integration' message on my system.

We'll likely be losing Connecter before August due to the free teams change (going to subscription)

It seems that the more advanced it gets, the more features, the more issues

well, I had one node that did not have any errors when rendering, so we just compared what was different to the other nodes.

The guys from dc already confirmed the issue btw, so we should have a fix soon hopefully. In the mean time you can just remove the integration from the machines with the error.

13
we finally found out what is causing this:

it's the connecter integration. You can now conveniently uninstall it directly from the connecter app.

After uninstalling everything works as expected. I already notified the guys over at dc.


14
it is definitely a max problem.

The thing is I have 3 machines with the same max2024 & corona setup but only 2 are throwing the error.
Guess it's time to find the difference...

15
had the exact same error yesterday when trying to render with backburner.

its very strange, we also could not get rid of it. what render manager are you using?

I tested with pulze render manager just to see if that changes anything and it rendered fine. One node had the error but still rendered normally.




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