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Messages - triouocl

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1
[Max] Resolved Feature Requests / Re: Corona 1.35!!
« on: 2016-05-07, 15:17:23 »
@triouocl - you sounds exactly like "guest_guest". Are you the same person?

i don't know who is he or she ??

i'll post some comparison screenshots till tomorrow ...

2
[Max] Resolved Feature Requests / Re: Corona 1.35!!
« on: 2016-05-07, 14:30:34 »
in other words , this 1.4 is just the big Propaganda!! nothing else ...

3
[Max] Resolved Feature Requests / Re: Corona 1.35!!
« on: 2016-05-07, 13:34:19 »
Now that adaptivity is fully implemented bucket mode is obsolete and was removed.

seems that adaptivity in 1.4 is useless ! (strange render time)
just denoiser with noise limit is good feature!

4
[Max] Resolved Feature Requests / Re: Corona 1.35!!
« on: 2016-05-07, 12:59:54 »
use daily build

the bucket feature was removed in 1.4 ... ram management in bucket method is better than progressive for massive scene rendering ... and priority in 1.4 is always set to low !

well ... maybe the solution is VFB+

5
[Max] Resolved Feature Requests / Corona 1.35!!
« on: 2016-05-07, 12:47:15 »
is it possible to release Corona 1.3 with new VFB features of 1.4 ?

6
[Max] Daily Builds / Re: Daily Builds
« on: 2016-05-05, 18:03:11 »
low thread priority is now always active. You can still influence the priority of 3dsmax by changing its process priority

is a way to changing "Corona's low thread priority" like as string options or maxscript or Corona config file?

7
hi,
can someone tell me what is the easiest and cheapest way to make realistic character animation?

Template softwares? like as DAZ or iClone?
MotionBuilder + various Capture Platforms like as Faceware or Brekel??

8
thanks ...

but i found this script:
http://www.ylilammi.com/2013/09/lightning-script-for-3dsmax/



not bad ... but it's not complete ...

9
General CG Discussion / Howto create Animated lighting ...
« on: 2016-05-04, 10:21:47 »
hi,
can someone help me for howto create animated lighting in 3dsmax like this images? [is any scripts , workflow??]



10
Thanks for new Adaptive / Denoiser feature in 1.4 ;)


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