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Messages - fleksor

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Hi

Does anyone know how I can avoid these black artefacts when making Corona Volume Mtl clouds?  (See attached example)

I have been following this tutorial precisely: (www.youtube.com/watch?v=t6R3JwCy02M)

but seem to get what looks like some sort of polygonal overlap render artefacts once I apply a second layer of displacement or coronaDisplacement for detail.

(I am using Max2017)

Has anyone seen this before?
Thanks for any help!


2
[Max] I need help! / Re: Displacement in CoronaLayeredMTL ?
« on: 2018-11-06, 18:27:24 »
Great, thanks for the quick responses

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[Max] I need help! / Displacement in CoronaLayeredMTL ?
« on: 2018-11-06, 17:46:20 »
Hi

I am working on texturing a landscape output from Worldmachine.

Currently I have a CoronaLayeredMTL with different PBR textures for each layer of the landscape however it seems that the displacement does not work for anything other than the Base mtl slot - (either the native texture displacement or the CoronaDispMod).

Is there any other way to mix and layer displacements?  Or another way to make complex landscape materials?

Thanks for any help.

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