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[C4D] General Discussion / Re: Team Render very slow?
« on: 2018-03-21, 12:16:51 »
you are right, the "scanline" methos isnt as good as the progressive method but my workflow usually uses 1 machine for testrenderings in low res on normal progressive view and when im done adjusting, the final rendering in high res is done via teamrender for the amount of passes i require. i usually run for denoising the option "store data for later" and when the rendering is done i save as cxr and open in seperate corona image editor for denoising and lightmix adjustments, bloom and stuff.. and what i tested, sure u see the full image first on progressive mode but at the end you get the same result with teamrender just faster as compared to only 1 machine..