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Messages - mferster

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1
Gallery / Re: Villa in the Dolomites
« on: 2025-09-03, 00:16:23 »
Very natural transitions for the different snow conditions, great work!

Are the mountains image backplates?

2
Did some tests with the Gaussian splat object.

It feels like something is off with how the colours are being represented when brought in compared to when the same splat is viewed in an online viewer like poly.cam.

It kinda feels like the gamma is off perhaps. There is a distinct lack of contrast and some green and red splats show up in what should otherwise be gray.

I am using Gamma 2.2 colour management and default settings in the VFB. the Color space options in the  splat object modifier panel don't seem to make any meaningful changes.

Edit: WHOOPS, saw that there was another post reporting the same issue. Ahwell I will keep this up showing its not an isolated problem.

3
This must be on Tatooine, the stair image has two suns :D

Great series of images though. love the contrast in the first one.

4
Gallery / Re: Lamborghini Centenario Penthouse
« on: 2024-09-19, 20:54:24 »
It's bad enough being blinded by LED Headlights when I am on the road! Now I have to deal with it at home too? hahah

Not my style but looks well made; Good attention to detail.

5
You would also need to turn off receive/cast shadows in each objects object properties

6
[Max] I need help! / Re: Render multiples camera matching
« on: 2024-03-26, 21:23:29 »
Not sure what exactly you are asking.

Are you looking to render new elements and composite them on top of an existing photo?

Or are you trying to recreate a view from a photo with an already built 3D scene so the photo and renders are used as a means of comparison?

If you are trying to do the former, then yes each background will be specific to the camera and you cant move/animate it other than zoom ins.

While with the latter, if you make a fully realized 3D scene you can animate it however you want.

Still not sure what you are looking for though.

7
[Max] I need help! / Re: Corona Tile Map
« on: 2024-03-19, 23:20:39 »
It would be nice to have a simple notation added that could be used to increment the offset for each subsequent row, so like in this example you would have just have something like 0.14* 1 1
instead of 0.14 1 1| 0.28 1 1| 0.42 1 1| .....


Is that something that can be added? I can put in a feature request in a forum post if needed.

8
Work in Progress/Tests / Re: Juraj's Renderings thread
« on: 2023-11-21, 00:36:27 »
Great set of images, the contrast is quite effective. Did they provide the 3d models of all their products or did you have to recreate them as part of the work?

9
Great tips with those pseudo animations with the two layered stills, simple and effective.

10
Gallery / Re: Chopin Dream | Short film
« on: 2023-10-18, 21:56:06 »
interesting! Can you post your midjourney references too?

11
Ah, I would look, but unfortunately I don't have the latest 3ds max installed, only have 2022 at the moment.

Merging into a new scene left you with no materials on your objects??? or just in your material editor? If it's just thematerials in the material editor, then they are still present in your scene you would just have to eye dropper each one again. but if it renders fine after merging and doesn't crash I think that is a price worth paying.

Strange behaviour indeed though.

Have you tried using any cleaner/prune scene scripts to purge any excess junk from your scenes? you may have some excess of animation layers among other things that could be messing things up.

12
Is it with just one particular scene? If yes, Try merging the entire .max file into a new scene and see if it still happens.

Does it still happen when all the materials are replaced with a generic material in material override? I

If it's still happening then it's geometry related and then just try importing half of the scene until you find whats causing the issue.


13
Gallery / Re: Burj Binghatti
« on: 2023-08-01, 21:45:12 »
3 days!? or 3 weeks? that's a crazy amount of work to finish in 3 days.

14
General CG Discussion / Re: Football Goal Net
« on: 2023-07-19, 01:11:22 »
In this situation it's really easy. just select all the faces in uv unwrap. click on flatten by smoothing group you will see that all the sides of your model are seperated. next switch to edge mode double click on one of the bordering edges of the rear side of the net. once selected click on stitch:custom. you will see in your UVs that one of the sides is now stitched to the larger piece. Then just repeat until its ones piece

15
[Max] I need help! / Re: River material
« on: 2023-07-17, 23:39:10 »
I found these, maybe it would help with what you are looking for.

https://henrikbc.gumroad.com/l/figment_water_vol_1?layout=profile

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