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Hardware / Re: Rackmount Render Farm starter...
« on: 2018-09-21, 05:03:59 »
Sorry if running away from the original thread, but i'd like to know what is the hardware needed for a render slave, if anyone can help me i'll be glad!
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This topic helps me a lot!
I have a question: let's say i have a good image texture and want to create the pbr maps for it, how can i do that? I have a huge doubt about how the specular maps should look like and what maps i must use while creating the textures using this method.
Absolutely. I do this all the time and it's mostly eye-balling now (unless you can photograph it yourself in controlled light environment using X-Rite color-checker for reference). Will do a small write up on it in a week (last week of work before summer !!).
Hey there,Actually, i appreciate your effort!
I raise your first topic with my first post! :D
I think as a raw render it works well enough. However, these are the things that immediately jumped out at me that didn't look correct or detract from your image:
-your sky looks a tad underexposed
-generally speaking for shots like these you really shouldn't have any tilt in your camera, your verticals lines should be perfectly straight
-add some subtle depth of field, so the trees in the background aren't in perfect focus
I hope you don't mind, but I have attached a version I came up with after 5 minutes of quick and dirty post production.
-I fixed the perspective lines
-increased exposure on the trees and sky
-cropped a little bit from the right so the spacing between the image boundaries and the building are consistent on both sides.
-added some curves adjustments
-blurred the background elements a bit
-subtle sharpening on the main elements
-accentuated some of the coloring to match the time of day.
Let me know what you think!