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[C4D] General Discussion / Re: v8 Release
« on: 2022-04-28, 14:54:01 »
The scaling parameter under areas with splines seems not to be working.
I'm on R20
I'm on R20
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Oh I wasn't aware that Reflectance worked with Corona. Don't you need to create all new materials when you use it? TopCoat is nice, but I thought it only worked with the Physical renderer.
Yeah having all those options are nice in the Cinema materials, just kind of confusing at first glance haha. Like for example, does Brightness under the reflection channel correlate to Level in the 3ds max version?
Yes its handy having that save setting. But really I think we all probably agree that it would be reassuring to just hit render and it spits out just the high res version of the one we have been tweaking in the tests. With also the benefit of still tweaking in the VFB after if need be.
Its also a consideration for batch rendering which I dont think would be possible with the current manual process for light mix.
It would also be nice to have an option to feed back the lighting changes into the lights themselves so they dont reset every time. I know this would have to be used with caution if there were multiple angles to consider which would need their own balance. But for one shot wonders this would be useful. But actually saving to specific cameras is the superior option and I wouldnt have thought it would be any more difficult.