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Messages - andych82

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1
[Max] I need help! / Re: Animation Flicker
« on: 2016-06-07, 19:25:06 »
I see, great. Thank you all for the solutions.

Andy

2
[Max] I need help! / Re: Animation Flicker
« on: 2016-06-07, 18:44:25 »
I'm recalculating the UHD cache every frame for this animation.

I'll try PT+PT for this situation.

Thanks for the replies.

Andy

3
[Max] I need help! / Animation Flicker
« on: 2016-06-07, 01:02:40 »
Hello,

I was doing some quick animation tests today and ran into an issue I'm sure is something I'm forgetting. I've actually used corona in production now for animation and it worked well, but finding that this simple quick test scene I put together to actually test distributed rendering, is giving me flickering even with the flicker-free animation preset check. The only motion in this this currently is the camera. The scene has been leveled and brightened in post to make the artifacts more apparent, but you can still see the flicker slightly in the non-leveled straight from max EXRs. I'm also using max 2017 and corona 1.4

I'm attaching the scene here. I'm sure I forgot a setting, but figured someone here might be able to help me find what that is before I figure it out.

Thanks!
Andy

4
Gallery / Scifi Character
« on: 2016-05-31, 01:59:58 »
Hey all,

In an attempt to improve my hard surface abilities, I've worked on a personal piece that I rendered using Corona. Inspiration comes from all over that includes but is not limited to Bjork’s “All is Full of Love,” Terminator and District 9. It is unrefined compared to many of the Arch and Viz projects here, but it showed me the power of Corona and so I still wanted to share this with the community. As a result of the project, I am also now using corona in my production client work wherever I can.

Will be looking forward to the skin shader whenever that is developed.



Andy


5
[Max] I need help! / Re: Glass Refraction
« on: 2016-05-20, 01:43:20 »
So you were right, the MSI set to 0 helps the brightness a lot, but it's also taking forever to render the glass now haha

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[Max] I need help! / Re: Glass Refraction
« on: 2016-05-20, 01:35:29 »
That seemed to help a bit. Thanks for the suggestion. I also just tried lighting the lens more from the back and I disabled GI for the glass with the rayswitcher mat. Still seems too dark but I think its my user-error with the way I've setup the scene.

Thanks.

7
[Max] I need help! / Glass Refraction
« on: 2016-05-20, 00:17:24 »
Hey all,

I had a question about glass materials. So I'm working on a lens of sorts, I can't share the scene because its under NDA, but basically its like a camera where there are many cone shaped glass pieces in a row. When I made a corona material with a diffuse of black, full reflection/refraction + gloss of 1, it seems the more glass lens geometry I place in a row, the darker the reflections/refractions get. Does this sound accurate?

I was hoping I was just keep placing glass in front of each other and it would just refract geometry without losing light, but the refractions seem to be getting darker with each glass piece. Is there a way to maintain brightness with multiple pieces of glass in a row?

Not sure if this makes any sense, but figured I'd ask because there are a lot of smart people here.

Thanks.

8
Oh thanks for the reply! Eagerly looking forward to the updated materials.

9
Yup I've contacted Siger using their site's contact form. Will let you know if I hear anything back.

Thanks.

10
Hello!

I wanted to extend another big thanks to the team for corona 1.4, I've been using it for personal projects but trying it out for production now.

Quick question, I've now installed Max 2017 and Corona 1.4 is working well, however, I just tried to download the Siger Preview Material Set in the resources tab of the main Corona site, and it needs Bercon maps (I believe the noise map) to work. The Bercon 2015 compile works for max 2016, but I get an Error Loading Plug-in DLL when trying to load Max 2017.

I know this isn't directly corona related, but any chance anyone knows how I can get Bercon Maps to work for Max 2017 for the Siger corona shader set?

Thanks again!
Andy

11
[Max] Feature Requests / Re: The most wanted feature?
« on: 2016-04-07, 14:22:46 »
Only recently learning about PBR. I'm interested. Just voted for it.

12
[Max] I need help! / Re: Low Light Noise
« on: 2015-11-20, 01:31:52 »
Ok cool, thanks for looking into it. Sounds like your solution is to add some fill lights and maybe lower the exposure to decrease noise.

Will try that out.

Andy

13
[Max] I need help! / Low Light Noise
« on: 2015-11-18, 23:53:10 »
Hey all,

I've been evaluating Corona for 3DS Max the past couple weeks and have been really enjoying the engine. The interactive renderer and ease of use for great images are fantastic.

I'm new to the renderer so I'm still learning its nuances, but to evaluate for my professional use, I've been trying out test scenarios that I've encountered to see how they perform with Corona.

I made a super quick test scene with simple light animation that I was planning on rendering out to a sequence, but am finding that the object in low lighting is coming out far more noisy than the object more fully lit.

Is this normal for the renderer? Is this a case where I just need to wait for more passes to clean up? I've also increase the GIvAA setting, at tweaked a few things beyond the default settings, lowered the material albedo but overall still found too much noise for my taste in low light.

Do you guys think if I've set things up incorrectly, or are there are things I can do to clean up low light noise?

I've attached 2 images, both rendered with pretty default settings, one with the object more lit and one with the same object with less lighting.

I'm happy to upload the scene too if that's helpful.

Thanks for your help.

Andy

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