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« on: 2015-11-18, 23:53:10 »
Hey all,
I've been evaluating Corona for 3DS Max the past couple weeks and have been really enjoying the engine. The interactive renderer and ease of use for great images are fantastic.
I'm new to the renderer so I'm still learning its nuances, but to evaluate for my professional use, I've been trying out test scenarios that I've encountered to see how they perform with Corona.
I made a super quick test scene with simple light animation that I was planning on rendering out to a sequence, but am finding that the object in low lighting is coming out far more noisy than the object more fully lit.
Is this normal for the renderer? Is this a case where I just need to wait for more passes to clean up? I've also increase the GIvAA setting, at tweaked a few things beyond the default settings, lowered the material albedo but overall still found too much noise for my taste in low light.
Do you guys think if I've set things up incorrectly, or are there are things I can do to clean up low light noise?
I've attached 2 images, both rendered with pretty default settings, one with the object more lit and one with the same object with less lighting.
I'm happy to upload the scene too if that's helpful.
Thanks for your help.
Andy