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Messages - Particled

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1
Gallery / Re: B L A C K || W H I T E HOUSE
« on: 2020-03-03, 22:40:49 »
Thank you guys for your opinion, Yes I had a little issues with blacks in postproduction, I will try to manage such issues in the future.

2
Gallery / B L A C K || W H I T E HOUSE
« on: 2020-03-01, 17:24:24 »
Hi everyone,

It is my personal project of single family house, which I worked on since October 2019. I am working on interiors too, but I will finished it later because of other projects.

Link to project on Behance:
https://www.behance.net/gallery/93068559/B-L-A-C-K-W-H-I-T-E-house-%28CORONA%29









Site: http://particled-studio.com
Behance: https://www.behance.net/particled
Instagram: https://www.instagram.com/particled_studio/

3
Gallery / House in Trier
« on: 2019-09-04, 20:06:23 »
Hi everyone,

I worked on this project since March 2018 and I was finishing this so long, that I am a bit tired of this project, so I decided to publish it incompleted - I made also visualisations of bathrooms, hall and bedrooms, but I am dissatisfied with the results.

House was projected by
Biuro projektowe maxberg - architekt Karol Nieradka

Interiors was also designed by maxberg, but for my portfolio, I changed some things a bit to fit my personal taste.
Software: 3ds Max, Corona Renderer, Adobe Photoshop, ArionFX

I prepared short Making Of of this project, you can find it here:
https://www.behance.net/gallery/85008071/HOUSE-IN-TRIER-(Corona-Making-Of)


Site: http://particled-studio.com
Behance: https://www.behance.net/particled
Instagram: https://www.instagram.com/particled_studio/









Thanks for watching!

4
Great images, I like this sunny mood. What kind of lighting did you use?

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Gallery / Re: Digital Mess, Analog Mess (Corona Bedroom)
« on: 2016-03-21, 19:39:36 »
Nice one - mind to explain what exactly did you do in postproduction? I´ve seen making of on Behance and every step is clear to me except the last "photo" filter you throwed on top which lifted blacks


It's kind of photo filter which I added in VSCO Cam application ;)

6
Gallery / Digital Mess, Analog Mess (Corona Bedroom)
« on: 2016-03-20, 17:18:44 »
Hi all,

I would like you to show you my latest work - project of bedroom I have worked on since last summer, but due to less free time it took me so much time to finish it.
This work contains some stuff from Vizpeople, Evermotion, Johannes Lindqvist and Dmitry Gusev.

Software: MODO, 3ds Max, Marvelous Designer, Corona Renderer, Adobe Photoshop

I prepared short Making Of of this project, you can find it here:
https://www.behance.net/gallery/35192779/Digital-Mess-Analog-Mess-(Corona-Bedroom-Making-Of)





C&C much appreciated!

7
Gallery / Re: Interior of living room
« on: 2016-03-17, 09:34:17 »
Really nice shots, but I have a little problem with first 2 images - I don't know it's good idea to use daylight and artificial lightning at the same time. Sunlight is great, but the sofa is lit by ceiling lights and in my opinion it destroys general mood of sunny day.

8
Gallery / Re: Slaska Kitchen
« on: 2016-02-21, 11:19:37 »
share some post production tips

There's nothing really special, after first part of postproduction in PS (contrast, hue/saturation, render elements etc) I put images to VSCO Cam application for Android - the main goal of this project was to achieve kind of Instagram look and VSCO Cam have some presets from Instagram - and just applied one of them on images. I could achieve the same effect in PS of course, for example by playing with curves, but in this case I wanted to test this app.

Thanks chopmeister for your opinion :)

9
Gallery / Re: Slaska Kitchen
« on: 2016-02-19, 10:56:07 »
I really like both the modeling and the rendering. Really nice, photorealistic and quite crisp.

Post-production has a style that I really like (in moderation of course) with that old school sort of a look but with that said I think everything is just a little too washed out in its current form. Maybe it is just my screen but I see a lot of this "fog" effect that is probably causing everything to lack a bit of contrast and depth. Sort of like you'd paint a layer of white desaturating effect on top of a LUT tone mapped image.
I'd just like to stress out, I really do digg the quality of this one, it is quite inspiring! Good work man!

Thanks for reply, I absolutely understand what you mean about "too washed". On 3 notebooks in my home images are a bit too washed, but when I printed it, everything was ok. On my LG G3 screen as well. So I thought that screens on my notebooks are poor, contrast and color reproduction are bad. And because most of people who will be watching my images are 3D artists and architects, I believed they have better screens. But thanks for opinion, I will take this under consideration in the future ;)

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Gallery / Slaska Kitchen
« on: 2016-02-18, 14:14:54 »
Hi all,

This is my first work here, I would like to show you my last project, which was done for my studies. The goal was to design an adaptation of tenement house, placed on Slaska Street in Szczecin, Poland. I made visualizations of kitchen which is located in the attic. This work contains some stuff from Tomek Michalski, bbb3viz and Evermotion as well.

https://www.behance.net/gallery/34149465/SLASKA-KITCHEN-(CORONA)





C&C much appreciated!

11
Gallery / Re: Stone sinks
« on: 2015-11-06, 18:14:35 »
I love this wood table shader and texture. Absolutely impressive. I wonder where did you get this wood texture? It's your own or from site like cgtextures?

12
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2015-11-04, 14:09:08 »
I have just run this test on my Dell Inspiron 17R (N7110)

Corona Renderer Alpha 4 benchmark scene
Living room 100 passes
Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
Time: 0:8:57, Rays/s: 2,367,348

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