7
« on: 2015-11-03, 22:30:33 »
Hi, sorry for the long time without answers. We are currently finishing Corona version A4.1, which significantly improves stability and fixes many bugs. Here are a few things you can look forward to:
- Added missing rayswitch map
- Fixed crashes with AO shader inside displacement
- Fixed freezing when interupting viewport rendering in preparation phase
- Faster termination of renderer (when manually interrupting and in IR updates)
- Fixed bumpmapping having incorrect direction in some scenes
- Fixed compositing tag not being applied to objects without material
- Fixed material override not being applied to objects without material
- Modified threading system for IR (partial support for continuous updates)
- Fixed crashes caused by SLA shaders used in refraction (IOR channel)
- Fixed problems with emission in default C4D material
- Fixed problems with Corona submaterials used in emission slot
- Added Corona error report dialog and improved logging
- Fixed several memory leaks
- Fixed bumpmapping transformation (was affecting bumpmapping apperance in some scenes)
- Fixed problems with include/exclude list for material overrides
- Fixed bug causing textures not to render in some scenes
- Fixed texture mapping in material preview
- Better handling of material preview scenes
- Added normal map
- Fixed problem with hanging material preview
- Fixed displacement UVW mapping problems
- Fixed problem with missing file causing Smedge to fail
- Fixed far clipping distance conversion
- Added rounded edges map
- Removed rounded corners from standard material (automatic conversion of old scenes to rounded edges map)
- Updated to new version of displacement
- Added no scale option to texture preview
Stay tuned.