Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jaycop

Pages: [1]
1
[C4D] General Discussion / Re: Stuck on Starting renderer...
« on: 2016-05-04, 22:49:09 »
Hello voxelz and Marvey,
lowering the original value (2) to half results in quadratic (= 4 times) increasse of polygons. Of course, it requires more RAM and time for scene parsing.

2
[C4D] General Discussion / Re: A5.1 proxy problem
« on: 2016-05-04, 22:16:41 »
Hello VogelDK,
the next release, Corona A5.2, should be ready in a few weeks. If you want to, contact our support (miodek@corona-renderer.com) to access Corona daily builds. Some of the issues that are being reported are already fixed there.

3
[C4D] Resolved Bugs / Re: Z Depth
« on: 2016-05-04, 21:59:52 »
Hello Toby,
developing Multi-pass is still in progress and there are still many issues that will be fixed in Corona A5.2 and A6. The problem you mentioned is one of them.
Thanks for your feedback.

4
[C4D] General Discussion / Re: A5.1 proxy problem
« on: 2016-05-01, 23:00:03 »
Hello VogelDK,
thank you for your feedback. This problem is being discused in Proxy Coords thread and you can check the bug report at our bug tracker, too. All problems connected to Corona Proxy should be fixed in the next release of Corona.

5
[C4D] Resolved Bugs / Re: Proxy Coords
« on: 2016-05-01, 22:20:50 »
Hello Toby,
thank you for your feedback. The bug report for this issue was created at our bug tracker. All problems connected to Corona Proxy should be fixed in the next release of Corona.

6
[C4D] General Discussion / Re: Some info about next alpha?
« on: 2016-01-24, 23:57:12 »
Hi, no worries, Corona for Cinema 4D development is still in progress. We are currently working on the A5 version that will fix many bugs.
You can look forward to:
  • proxy
  • layered material
  • vector displacement
  • double sided material
  • maybe team renderer

7
[C4D] General Discussion / Re: Alpha v4
« on: 2015-11-03, 22:30:33 »
Hi, sorry for the long time without answers. We are currently finishing Corona version A4.1, which significantly improves stability and fixes many bugs. Here are a few things you can look forward to:

 - Added missing rayswitch map
 - Fixed crashes with AO shader inside displacement
 - Fixed freezing when interupting viewport rendering in preparation phase
 - Faster termination of renderer (when manually interrupting and in IR updates)
 - Fixed bumpmapping having incorrect direction in some scenes
 - Fixed compositing tag not being applied to objects without material
 - Fixed material override not being applied to objects without material
 - Modified threading system for IR (partial support for continuous updates)
 - Fixed crashes caused by SLA shaders used in refraction (IOR channel)
 - Fixed problems with emission in default C4D material
 - Fixed problems with Corona submaterials used in emission slot
 - Added Corona error report dialog and improved logging
 - Fixed several memory leaks
 - Fixed bumpmapping transformation (was affecting bumpmapping apperance in some scenes)
 - Fixed problems with include/exclude list for material overrides
 - Fixed bug causing textures not to render in some scenes
 - Fixed texture mapping in material preview
 - Better handling of material preview scenes
 - Added normal map
 - Fixed problem with hanging material preview
 - Fixed displacement UVW mapping problems
 - Fixed problem with missing file causing Smedge to fail
 - Fixed far clipping distance conversion
 - Added rounded edges map
 - Removed rounded corners from standard material (automatic conversion of old scenes to rounded edges map)
 - Updated to new version of displacement
 - Added no scale option to texture preview

Stay tuned.

Pages: [1]