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Messages - selant

Pages: [1] 2 3 ... 5
1
Gallery / Re: Porsche 911 GT3 RS - Version 2
« on: 2016-04-07, 01:49:42 »
i love the renders.. can you share your way of lighting ? only HDRI ?

2
[Max] I need help! / Re: bump value issue
« on: 2016-03-28, 12:48:44 »
thank you

3
[Max] I need help! / bump value issue
« on: 2016-03-28, 12:33:44 »
from a texture catalog, i want to use the bump bitmap in %20 value.
Should i make the Bump slot 20.0 or 2 or 0,2 ?

4
thank you

5
[Scatter] I need help! / scattered objects exceed borders
« on: 2016-03-28, 01:07:37 »
why are the scattered objects exceeding the borders of the area given ? I need to keep them inside. Thank you

corona 1.3 & max 2014



6
Gallery / Re: Pool House - 42mm Architecture
« on: 2016-03-20, 23:35:32 »
surface seems ok for the water and the wave movement amount is quite good however i would like to see that pool slightly more cyan shifted.
posting a sample if you dont mind ? (will remove if you ain't happy with this)


7
Gallery / Re: Interior stuff with new Daily Build
« on: 2016-03-19, 00:40:08 »
wow outstanding renders! Is there a specific suggestion or tutorial for god rays in corona official releases or anything else ?

8
Gallery / Re: Stylish home
« on: 2016-03-19, 00:38:58 »
thank you for the share of the curtain material, it helps.

9
Gallery / Re: Pool House - 42mm Architecture
« on: 2016-03-15, 21:00:49 »
outstanding renders, beautifully designed and rendered however the pool give me feeling of sea water instead.. may be better to use more cyan like tone and slightly wider wave areas for the pool.

10
Gallery / Re: Kitchen traditional american
« on: 2016-03-15, 18:40:18 »
ok thank you for showing texture directions, i should have spent more time to examine in real world because what i did was group eveyrthing and put a common uv map onto the top with all identical mapping and size. it was kind of yours to let me know, thank you very much

11
Gallery / Re: Kitchen traditional american
« on: 2016-03-15, 17:49:17 »
Technically these are incredible.

Millwork question, wouldn't the trim and frame wood grain, go with major axis?

well, if i understand correct, you meean i should make the texturing parallel to floor, the shape of the grains i mean, its probably incorrect in the renders.

12
Gallery / Re: Kitchen traditional american
« on: 2016-03-15, 17:47:22 »
well thank you for the comments, for the "american" question, this is what very similar to google findings "traditional american kitchen" because there is an island in the middle of the kitchen as a workbench. and for the wood mapping issue, the texture is sigershaders but its always a question mark for me the uv mapping size, because i dont know how to use the realworld scale and if it would work. i mean what is the correct uv mapping size for a 3000x3000 px siger texture, thats something i am not sure.

13
Gallery / Kitchen traditional american
« on: 2016-03-15, 16:12:21 »
3dsmax 2014 with Corona 1.3. That time i didnt have the daily update so tried to get rid of dof noise in ps with some blur.
Generally kitchen cabinets etc.. modelling by me including the sink, all others pre-modelled objects which I already downloaded.

click for bigger res.


click for bigger res.


click for bigger res.



14
[Max] I need help! / Re: [solved]Issue with IES
« on: 2016-03-14, 22:45:48 »
yes i definitely experienced lots of noise with IES lights in one of my scenes with ver 1.3.. I had to keep LSM slightly high and keep rendering until cpu smells like hell :D

15
Gallery / Re: Stylish home
« on: 2016-03-14, 22:43:14 »
Actually i mostly dont criticize the style because it always depends on the request, or personal taste, nor i wont critize here too.
Surprisingly, i like the mood in your scene, sometimes underexposure gives good ambiance (my taste :)  The underexposure given like a shadow area which might be possible in reverse angle of sun at afternoon hours, so i like it.. Anyway, would you mind sharing material information for the curtains ? I like the transparency amount etc.. Good job.

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