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Messages - CarloBox

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1
Gallery / Re: The Loop Hotel
« on: 2017-11-03, 12:26:21 »
Yes, great work:) Somehow I think it lost in the fuzz coming from the new release.

Keep it up :)

I agree, wrong timing ;)

2
Gallery / Re: The Loop Hotel
« on: 2017-11-03, 12:25:29 »
Really nice wierd that you havent got any comments. Great work dude.

Thanks, bro ;)

3
Gallery / The Loop Hotel
« on: 2017-10-24, 10:32:11 »
Hi, this is my latest project for Kunas Architects, Corona Renderer done impresive job here, because there is a lot of light sources and all renders done with Corona LightMix. I love that idea I can tweak light composition after rendering.

P.S. I wish long live for Corona! Don't become Vray ;P

You can find more from Behance








4
Hi everyone,
 I have an issue with the interactive mode of Corona Renderer. When I'm working with heavy scenes and I try to pan view in interactive mode and in isolate view, 3ds Max freezes for couple of minutes. I investigated it, and found out that Corona interactive mode with Itoo Forest Pack cause the freezing of 3ds max. It's happening only when I try to pan view in isolate view. It seems that corona is trying to load all of Itoo Forest Pack instances even if I isolate just one independent object from all scene. I created simple scene to check if others will experience the same problem. I'm sure it's not my computer problem, because I tried this in two different computers, results are equal. But I'm not sure if this is Corona or ItooSoft fault. I have latest Itoo Forest Pack plugin and 2017 3ds Max.
Could anyone please check on this simple scene if any of you experience this behavior too?


5
[Max] I need help! / Re: Floor plan
« on: 2016-10-13, 16:43:58 »
Romullus, yes, right now I have too much strong shadow from left side, but it's OK. Do not bother with that issue, I see it's rock solid render, you can't trick this render to do unexpected nonphysical rules. At least in this case.

6
[Max] I need help! / Re: Floor plan
« on: 2016-10-13, 10:48:59 »
Hi, PROH, thank you for your suggestion, but it's more complicated. I want to passing through ceiling only ambient HDRI light and block sunlight. In your suggested case interior will illuminate by both light sources. Basically, I can't exclude specifically one object from selected light source to not create a shadow. I can exclude illumination in light source's exclude/include list, but not shadow casting.

Hi, romullus, hack was not succeed :) I tried standard omni lights, coronarayswitchmtl, coronalightmlt, even tried your suggestion to use corona light as environment HDRI portal. But not succeed, I got in best case only random light spots.

Funny enough I have manage my goal by simply workaround - remove ceiling, put blind wall near apartment to block only sunlight.





But still It would be great to have an option to disable specific object's shadow casting in particular light source.

7
[Max] I need help! / Re: Floor plan
« on: 2016-10-12, 17:29:38 »
Hi, steyin, Yes I can set the ceiling to be non-renderable, but sun source will iliuminate through the ceiling too.

After long experimenting time I manage to make half baked solution - make the ceiling to illuminate white source of light.

Result:


But I still want to make studio ambient illumination + sun through windows. I like this depth illusion effect caused by the studio HDRI:


Sure, I can increase the wall height to avoid sun illumination through ceiling. But I still willing to solve this issue by trick the rendering like Vray


8
[Max] I need help! / Floor plan
« on: 2016-10-12, 15:12:10 »
Hi, everyone,
I am using corona for more than a year and I am very happy with this render flexibility, especially with 1.5 version , but I can't still create a floor plan the way I want. I want to make the view where the ambient light pass only through the ceiling and sunlight pass only through the windows. It means that the ceiling is transparent, but the sunlight does not pass through the ceiling, only through the window. Like that:




With VRay I can easily solve this problem by putting ceiling mesh to exclude list of ambient light (Illumination and shadow casting). And Corona does not have this. Maybe there is a solution in corona too? Thank you!

9
[Max] I need help! / Re: Corona bitmap HDRI inverse gamma
« on: 2015-09-10, 11:12:55 »
Thank you romullus and rambambulli for the answer.

It's working to reload map with overridden gamma, but very uncomfortable workaround. :) Colorcorrection map seems to be a quite neat solution! And don't affect render time. Thanks.

I have another question:

I'm trying to connect the coronabitmap(HDRI) rotating with the sun, but as writes corona (Enviroment maps are rotated by U Offset", I can not find "U offset" in coronabitmap wire. uvwOffset seems to not working.

10
[Max] I need help! / Corona bitmap HDRI inverse gamma
« on: 2015-09-04, 20:07:41 »
Hello,
I am using Corona for some time and I am very happy about that. But I have one question about HDRI Corona. I want to use corona bitmap to load HDRI, but could not find opportunities to strengthen HDRI sun shadows, as it is possible with VRAYHDRI inverse gamma. Is there any possibility to achieve the same effect, but with a corona bitmap?

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