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Messages - douglasalves.cg

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Gallery / Re: JETs Toilets
« on: 2016-05-19, 21:33:32 »
Wow i really like those exterior views!

And another thing, I love those towels! Care to share how you made them? Some combo of highres geometry and displacement or scattered geometry?

Cheers

Hi Ben, we use five or six shaped bristles and distributed by Corona Scatter. We use some noise pattern to do the height variation on it.

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[Max] Resolved Bugs / Re: Denoiser not working on passes!
« on: 2016-05-06, 21:55:30 »
Thanks Maru, i'm so anxious for it!

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[Max] Resolved Bugs / Denoiser not working on passes!
« on: 2016-05-06, 19:57:58 »
Hi guys, i'm working on packages and decide to use Corona 1.4 DailyBuild Apr 14 2016.
I noticed something wrong with Denoiser on render passes. It's not working as well, only on beauty pass. Is it right?
Sample attached.

4
Gallery / Re: Primrose Hill - Animation & Stills
« on: 2016-04-26, 15:31:15 »
WOW, you did a impressive work here, congratulations!!
I'm so curious about the DOF, it was done in render or post production?
keep rocking guys!

5
[Max] I need help! / Re: 12k render dont working
« on: 2016-02-19, 09:20:47 »
Tried rendering it in bucket mode, using the settings you suggested.
It started quite well and within one hour it started rendering. I could see that some of the small areas were not rendering, producing these black blocks spreaded out in the image. Got here this morning to see the render and once more the remaining hours was frozen while the elapsed kept running so it seems like the same problem happened again. (see screenshot attached)

I just clicked the CANCEL button but 3dsmax haven't stopped the render yet. I will wait a few more minutes before trying to force quit it. I will update this thread soon.

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[Max] I need help! / Re: 12k render dont working
« on: 2016-02-18, 13:42:35 »
I'm sorry. I think I explained it wrong. Let me try that again.

When I fire up the render in 12k it takes quite a lot of time to start rendering due to the displacement calculations. That's OK and expected. It eats up quite a bit of the available RAM that I have in the system, but we don't get any messages saying that we are runnning out of resources whatsoever.
Then it starts to render as expected but suddenly it stops refining the image. The last time we tried, it stopped on the 8th pass (from 120). Then even though the processors were fully in use, the elapsed time continues to run while the remainingn time freezes and we don't go any further.

We never had this sort of problem before.

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[Max] I need help! / Re: 12k render dont working
« on: 2016-02-18, 13:27:21 »
we're using Corona 1.3

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[Max] I need help! / Re: 12k render dont working
« on: 2016-02-18, 13:19:00 »
its attached

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[Max] I need help! / 12k render dont working
« on: 2016-02-18, 13:07:11 »
Hi Corona Team,

i have a problem here.
We are trying to render an image with 12k resolution, this file has a lot of geometries and spend a lot of RAM.
We bought a new computer with 128gb of RAM and 2 processors to save our render times but it dont solve this problem.
When the render starts, it consume around half of memory but the processors works on full capacity and stop on the initial passes. the hour count shows aways the same estimated time and the time used is aways growing up.
How can we fix this?

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