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Messages - louisryko

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1
Off-Topic / Re: Clients and AI
« on: 2024-12-10, 14:47:41 »
Actually, they're one of my best clients. Jay is demanding, but he get's the best out of me.

And yes, not the main source, but certainly a major one.

I did not intend to convey that they're a bad client, rather the opposite. Jay just isn't listening to me, and - as explained - simply wants to speed things up and cut costs.

I'm looking for a silver bullet to try and sway his belief in unrealistic AI accomplishments.

2
Off-Topic / Re: Clients and AI
« on: 2024-12-09, 17:35:46 »
Thanks for the reply. Tom.

Agreed on all fronts.

I'm not sure what I was hoping to achieve with this post other than just venting and maybe some re-enforcement that I'm right in pushing back in these scenarios.

For the modelling job; I'm certain AI is basically of no help at all. If my max scripting game was stronger I'm sure that'd be the best help available. It's a lengthy process to import, model, texture, light, optimise, organise, texture bake, and finally export the individual apartment models.

Your suggestion of trying to find a good video to educate Jay is a good one. Cheers,

3
Off-Topic / Clients and AI
« on: 2024-12-09, 16:06:14 »
This is more of a rant than anything else, but I'm also looking for some community input regarding an on-going issue I'm dealing with...

I have a client for whom I create a lot of residential 3d imagery for. This client, let's call him Jay is extremely picky with detail and precision. About 5x more than any other client. Every single pixel and mm in my scenes has to be perfect for them. Like, the tiniest bit of flicker in an animation has to be fixed, or a coffee cup in the back of a living room isn't rotated 5degrees more 'correctly'. Or the a blanket isn't fluffy enough. You know the deal...

Jay is also constantly pushing me to investigate AI. Like, really pushing me. Every conversation includes "ok, and can we somehow make that job faster with AI?"

Of course, I use AI touch-ups, particularly on scene people. But I still mostly get Max + Corona to do the grunt work.

What Jay fails to understand is that AI is not a one-click solution. It's not a band-aid. It currently doesn't do the things he expects it to do. And it certainly won't reach the level of detail and precision he expects in my regular cgi stills + animations. At 7k resolution, too!

Now, in my latest conversation with Jay - where we're discussing modelling 200+ unique apartments for glb export (for web-viewing) he insists I do thorough research to ensure that some AI software isn't out there that will save me from manually importing each CAD floorplan and modelling each apartment. He believes we can get AI to not only model each apartment (accurately, and consistently, mind you!) but also with lighting, furniture and all textures and make it suitable for low-poly glb export!

I see Jay 'like' and 'share' so much 'AI developed' stuff on LinkedIn. Half of which is fabricated (clearly not AI to my cgi-trained eyes) and the other half is just such poor quality. This is one of the roots of the problem, I think.

Of course, this is all coming in the name of time and cost saving. Which I understand. But there are doing things right (the way the client expects the final result to look like) and doing things quickly with AI.

Ugh. How can I convey to Jay a more accurate reality here?

Or am I simply wrong? Is all this possible in AI these days, in a time-saving, accurate and reliable manner?

I'd love to hear other experiences if there's any out there. Cheers. /rant

(Reposting from a throwaway account - I hope that's OK?)

4
General CG Discussion / Re: Rhino to 3DSMax
« on: 2021-02-18, 09:07:39 »
Holy Moly Buzzz,

That is the nicest import I've seen (tested it myself and boy, it's much better than anything I've ever produced).

The funny news is; as importing was such a hassle since my original post I've forced myself to learn modelling in Max properly. So now this info is kind of unnecessary for me these days :)

Good news; now know max, bad news; don't use rhino anymore :(

5
Gallery / Re: PRISM DISPERSION & CAUSTICS WALLPAPER!
« on: 2019-06-17, 10:59:01 »
Wow, well done. Thanks mate, appreciate it! :D

6
Whatever happened with this issue. Would really like to be able to edit scale (and pivot points) of CProxy objects for scattering...

7
Gallery / Re: PRISM DISPERSION & CAUSTICS WALLPAPER!
« on: 2019-06-12, 08:58:06 »
Looks great! Well done.

I tried this a few weeks ago (using a similar set up as done by Frood here: https://forum.corona-renderer.com/index.php?topic=24520.msg147874#msg147874)

However, I couldn't get such a nice result... and yours is even better!

Would you mind sharing your workflow for this?

8
Off-Topic / Re: Notre Dame
« on: 2019-06-10, 17:14:52 »
I am an architect ;)

I also just happen to work mostly in archviz.

It actually is an open competition, so anyone can submit. It's also highly unlikely that the winning entry will ever be selected to actually be built anyway, so the structural integrity of the design is a low-priority. This is an ideas competition.

9
Off-Topic / Notre Dame
« on: 2019-06-10, 15:20:20 »
Hi guys,

I'm considering entering a design into the current Notre Dame Cathedral re-build competition.

I'd like to get the work done as fast as possible (it's the only way I can justify spending time on a non-paying job). This probably means it'd be best to start with a nice, clean, usable 3D model of Notre Dame available.

My query;  does any friendly Corona user here have a nice model of Notre Dame cathedral they'd be willing to share?

Alternatively, would anyone else who is considering entering the competition be willing to go splits in buying a 3D model with me? (I know, I know, this probably violates user agreements, so this is certainly an unfavorable query...)

Just thought I'd throw this out there, thanks!

10
[Max] Resolved Bugs / Re: Corona image editor alpha channel
« on: 2018-10-31, 13:09:32 »
Hi,

This is still an issue with me... I am crazy or should it not work like this?

Any updates?

11
Off-Topic / Re: How count hours worked on a file
« on: 2018-10-09, 02:33:41 »
That'd be a very handy plug-in!

If it does exist, it'd also be super for it to work with time-tracking apps such as Toggl

12
[Max] Resolved Bugs / Re: Corona image editor alpha channel
« on: 2018-10-08, 03:25:24 »
I have the same issue... very odd!

A workaround would be handy to know :)

13
[Max] Feature Requests / Re: Camera modifier panel
« on: 2018-09-17, 12:36:26 »
How long does it take camera modify panel to load? Is it only CoronaCamera or 3ds max modify panel in general that is laggy?

Edit: for me CoronaCamera modify panel takes about 0,3-0,5 seconds to load - i find it acceptable.

Mine takes around 5 seconds to load. Not horrible, but certainly frustrating...

14
[Max] Feature Requests / Re: Camera modifier panel
« on: 2018-09-17, 09:23:51 »
Apologies, I think I misled... I'm not using Corona Camera modifier. I just meant that the 'modify' panel (for Corona Camera object) is slow.

Shame that it might be impossible. It's such a pain to have camera + target selected, attempt to modify a setting and the remember that I first I have to deselect and then wait for the bloody modify panel to load.

15
[Max] Feature Requests / Camera modifier panel
« on: 2018-09-17, 03:44:41 »
Hi all,

I'd be a really great time saver to have the ability to modify the corona camera parameters when either (or both) the camera or target is selected.

Currently, it takes 3DS Max a long time to load the modifier panel for the corona camera, and when I have both the camera and target selected I cannot edit the camera settings. I have to unselect the target and then wait for the modifier panel to then update.

So why can't we have the modifiers available when either the target is selected (seeing as the target can only be associated with a single camera anyway) or both the camera and target are selected?

Just a thought, would love to hear others opinions.

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