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1
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 13 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):

  • Fixed:
    • Fixed VFB2 not showing rendered image with correct color transformation when "Use Cinema 4D color space" is enabled
    • Fixed issue with some keys not working in Cloud Collaboration tab (e.g. home/end keys when editing project name)
    • Fixed issue with escape key in Cloud Collaboration (and some specific other widgets in VFB2) causing VFB2 to stop updating
    • Fixed incorrectly loaded UV pattern mode in Chaos Scatter for scenes from saved in previous Scatter versions
    • Fixed UV pattern mode not showing correct default value when new Chaos Scatter is created

Note: This build also contains all changes and fixes listed in Corona 12 Update 1 (RC1 and RC2).

2
[C4D] Daily Builds / Re: 100% cpu in IPR usage in daily?
« on: 2024-11-15, 20:01:06 »
Hey, the issue with IR threads limit not working should be resolved in the latest RC2.

3
Corona 12 Update 1 (not hotfix) will be released before Corona 13, below is the Release Candidate 2 of Corona 12 Update 1.

Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 Update 1 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1XSmToL2VBRZ03duwpnQjSC6yt7GUwz5w):

  • Changed
    • Updated Chaos licensing server to version 6.2
    • Updated Chaos Cosmos to version 2024.10.31
  • Fixed
    • Fixed maximum CPU limit not correctly applying for production render and IR
    • Fixed crash in some scenes when CPU limit was set to non-default values
    • Fixed updates of rigged geometry in IR (and in live link)
    • Fixed extremely slow export of some Vantage scenes
      • In one of our testing scenes this shortened initial live link sync time from 20 minutes to 20 seconds, but the actual values will vary based on the scene.
    • Fixed crash in live link and Vantage export in some scenes with lot of geometry
    • Live link indication is now visible even when Safe Frames opacity set to 100%

4
Corona 12 Update 1 (not hotfix) will be released before Corona 13, below is the first Release Candidate of Corona 12 Update 1.

Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 Update 1 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1XSmToL2VBRZ03duwpnQjSC6yt7GUwz5w):

  • Added
    • Chaos Installer is now used instead of Corona legacy installer
      • Similar-looking installer is now used both on Windows and macOS.
      • Size of macOS installer was reduced to half of original size. Note that macOS installer is still twice as big as Windows one as it contains version for both Intel CPUs and Apple Silicon.
      • Command line arguments were changed. You can use -auto instead of -acceptEulaAndInstall. For more command line arguments use -help.
      • Corona Material Library is no longer installed directly from installer. If you do not have it installed already, opening material library for the first time will give the option to install it directly from Cinema 4D.
      • Note: Requires SSE 4.2, released in 2008 for Intel and 2011 for AMD, so any machine newer than 13 years old should be unaffected.
        This would be around one tenth of one percent of users at our estimate, and some of those may be using an older Corona version anyway since Corona itself needs SSE 4.1 already.
    • Added initial support for Vantage live link
    • Upscaling - Added option to upscale rendering for both interactive and production rendering
      • Upscaling is intended for the quicker rendering of draft renders, including animation
      • For both IR and Production rendering, it halves the render resolution (width/2 x height/2) and then upscales to the set resolution
    • Added automatic exposure & white balance into postprocessing
    • Chaos Cloud Collaboration is now also available on macOS
    • Added new Legal Agreements dialog, which is shown only after "--auto" installation or when installing manually after Unpack option (i.e. when the eula/privacy policy is not shown)
    • CXR files can now be drag&dropped directly into VFB2 to load in history tab
  • Fixed
    • Fixed arrows and backspace/delete not working in cloud collaboration tab when editing name of uploaded image
    • CXR export should now also work in batch render or when rendering takes
    • Fixed issue where sometimes the sun and environment lights were accidentally calculated as being inside a non-global volume during caustics computations
    • Fixed issues in Caustics solver when Camera physical size is enabled - specifically incorrectly shaded caustics and shadows casted by the camera box
    • Fixed computing of curves operator histogram - histogram now updates during rendering and is computed from editted item as well, not always from the main render

5
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 13 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):

  • Caustics improvements:
    • Caustics Guiding - caustics now clean up much faster (better results in the same amount of time)
    • Implementation of caustics in volumes
    • More photons are now delivered to caustics in large/complex scenes
    • Added max photon repeat parameter into experimental settings that influences noise of caustics
    • Added intensity multipliers (surface and volume) for caustics in render settings
  • VFB2 improvements:
    • Added a Separate IR button instead of the dropdown menu option
    • New history items are now placed at the top of history instead of at the bottom
    • Added the option to load multiple CXRs into VFB history at once
    • Added tab with Chaos Cloud Collaboration (Windows only for now)
  • Scene conversion improvements:
    • Added conversion of V-Ray Standard material
    • Added possibility to convert V-Ray and Cinema render settings to Corona render settings
  • Chaos Vantage improvements:
    • Added basic support for exporting Triplanar shader
    • "Open scene in Vantage" now opens the scene in already running Vantage process if it is running
    • NOTE: the scene export to VrScene / Vantage is now also visible on macOS, but might not fully work in this version. It will be fixed in following builds.
  • Other additions:
    • Added option to save CXR file directly in Save tab in render settings
    • Added distribution shader presets for Chaos Scatter
    • Fix of some Cosmos lights having incorrect rotation after import
    • Added Film Offset X, Film Offset Y and Focus Distance to Camera Listers
  • Fixed:
    • Performance fixes for UI freezes on some high-core CPUs
    • Show image comparison splitter at the center even when zoomed in + draw also overlay A/B when zoomed in
    • Interactive rendering restarts are now faster when using Caustics solver
    • Fixed issue where caustics did not work correctly with Slicers
    • Fixed issue where Save in VFB would not save the currently displayed image, but the rendered image instead
    • Fixed issues with decal/media and heterogeneous media when material-based medium resolving is used
    • Fixed crash when exporting some specific configurations of Layered shader into Chaos Vantage
    • Fixed some minor memory leaks
    • Fixed crash when exiting Cinema 4D and Node material editor is opened
    • Solo node shows correct state after scene load

6
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 13 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):

  • Added:
    • Added support for Cinema 4D 2025
  • Fixed:
    • Replaced partially-broken "Max samples" parameter in AO shader with "Quality" and added compatibility handling
    • Fixed issue with Look at in Chaos Scatter not using correct transformation of pointed object when placed in hierarchy

Note: Support for Cinema 4D 2025 will also be later added to v12 in a hotfix.

7
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 13 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):

  • Added:
    • VFB2 and lister dialog now supports drag&drop of colors, including drag&drop from/to Cinema 4D color parameters
  • Fixed:
    • Fixed incorrect bump orientation in Corona Bitmap
    • Fixed slow manipulation with empty proxy object in some setups with remote or big asset folders
    • Fixed edge trimming when using Forester plugins in Chaos Scatter
    • Fixed crash when scattering instances referencing Forester plugins in Chaos Scatter (currently the instances are still not trimmed)
    • Fixed issue with Cinema 4D showing error about broken Corona and Scatter libraries when starting without internet connection

Note: All changes in this build will be released in a v12 Hotfix

8
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 13 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):

  • Fixed:
    • Fixed position of solo button when node preview is minimized
    • Fixed incorrectly converting "Occlude other lights" for V-Ray Lights
    • Fixed issue where IR was still running when VFB2 was closed
    • Fixed setting of focus when VFB2 is first activated
    • Fixed dialog resizing on render start to adjust its size to contain as much of rendered image as possible
    • Fixed issue where interactive rendering would disable denoising blending in VFB2 for the following production rendering
    • Fixed pick and region mode turning off after IR is started
    • Improved rendering speed of Tile shader
    • Fixed crash in pattern occurring when using pattern object with degenerate triangles
    • Fixed issue where changing aperture parameters did not refresh VFB2
    • Light select names in VFB2 now update after renaming and re-rendering, also after switching the edited image
    • Fixed issue where VFB2 could crash when someone deletes history item without using VFB2 controls
    • Fixed issue in Corona Image Editor where tonemapping in rare cases could look different than tonemapping in Corona VFB
    • Fixed issue where NVidia denoiser was not applied during production rendering, added missing refresh of VFB when denoising is done
    • Light mix layers can now be toggled by clicking on the entry widget, not just the checkbox, same as in the old VFB

Note: All changes in this build will be released in a v12 Hotfix

9
Changes in Corona 12 (since rc3) (https://www.chaos.com/corona/download):
  • Fixes:
    • Fixed loading of assets from asset browser in TeamRender
    • Fixed crash in TeamRender when rendering without camera
    • Updated Cosmos to version 2024.06.19-403374
    • Fixed the color probe on scaled history images in comparison mode
    • LightMix spinbox step is now consistent with the spinboxes in the Post tab
    • Increased maximum visible items count in render elements combobox to 18, enlarged the margin around the names to avoid blending with background
    • Fixed issue with resizing the regions at the image border
    • Fixed issue with manually typed values in tonemapping in VFB2 not being confirmed after changing focus (without pressing enter)

10
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1LjPEUVYQV9hf3NvL0oK5_vkFlfRR1_ff):
  • VFB 2 improvements/fixes:
    • Render output resolution is not affected by DPI scaling
      • It is possible to disable affect this behavior in preferences under devel/debug mode
    • Fixed issue with curves editor in VFB2 not showing correct context menu and right-click not removing curve points
    • Reduced performance impact VFB2 can have on the rest of C4D (e.g. viewport updates)
    • Double click on VFB2 now resizes the window to fit displayed image (S26+ only)
    • Partially fixed issue where VFB2 would randomly stop updating in some older C4D versions on Windows (R17-R20)
    • Fixed overlapping left-side arrows with section title in aperture dialog
    • Fixed jumping of controls in aperture dialog when expanding/collapsing Collapsibles
    • Fixed "Toggle all" icon in LightMix
    • Fix of lower rendering performance in IR compared to the old VFB
    • Fixed issue with ghosting images appearing when quickly zooming in/out in VFB2
    • Fixed issue where history comparison during IR was flickering
    • Added missing scrollbar to the stats tab
  • Changes and fixes:
    • Improved performance when loading scenes using assets from asset browser
    • Fixed issue where using shutter curve could lead to crash in a very rare occasions
    • Fixed Intel Denoiser blurring to much compared to v11
    • Fixed crash when opening node material editor in old versions of C4D
    • Solo node material now doesn't affect GI

11
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1LjPEUVYQV9hf3NvL0oK5_vkFlfRR1_ff):
  • VFB 2 improvements/fixes:
    • When resizing render regions in VFB2, corners of regions now show cross mouse cursor (instead of default cursor)
    • Fixed a rare issue where a render region from a previous rendering could be used during the first second of a new render
    • Fixed issue with subdialogs of VFB2 (e.g. Aperture editor or color picker) not staying above VFB2 dialog
    • Fixed crash in VFB2 when removing comparison while editing CXR
    • Fixed rare crash that occurred when changing resolution of IR while denoising
    • Fixed rare freeze which occurred when certain render stamp tokens are used and tonemapping/lightmix is being changed
    • Fixed issue where displayed statistics in VFB2 were inaccurate (actual ray/s, sample/s) or missing (max passes, noise limit)
    • Fixed issue where Aperture Dialog would become larger after every collapsing/expansion of the collapsed properties
    • Fixed missing update when editing history items
    • Forbid of showing context menu for names of history items
    • Fixed color probe to always adapt size to fit the contents
    • Disabled expandable buttons are no longer highlighted
    • Tabs now have the same widths + horizontally spans across whole sidebar
  • Changes and fixes:
    • Fixed slow loading of scenes when using search paths
    • Solo nodes are now rendered using self-illumination instead of diffuse
    • Removed instance count column in scatter lister tab as it was confused with scatter instance count
    • Allow to lock aspect ratio for size parameters in Corona decal and Corona Tile shader
    • Added option to generate tiles bump in Tile shader
    • Added option to have Curvate shader not affected by bump
    • Fixed issue with crop box size in Corona Pattern modifier being reset after setting some parameters

12
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

This is our first RC, we'll now focus on testing and resolving remaining issues.

Changes in Corona 12 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1LjPEUVYQV9hf3NvL0oK5_vkFlfRR1_ff):
  • Chaos Vantage export improvements:
    • Added support for decals
    • Added very basic support for C4D noise shader
    • Added limited support for MapRandomizer and MultiShader
    • Added support for Sphere light
    • Sphere, rectangle and disk lights (without texture) are now listed in Vantage Lights tab and render in Vantage much faster
    • Support for camera near/far clipping, DOF, tilt&shift and resolution/aspect ratio
  • Improvements in new version of VFB:
    • VFB 2 is now enabled by default
    • Added support for multiple LightMix configuration in single render (each tied to single LightMix pass)
    • Fixed IR resizing of render based on VFB size and added support for IR size locking
    • Polishing of UI design
    • Several fixes related to DPI scaling
    • Fixed issue where displayed statistics in VFB2 were inaccurate (actual ray/s, sample/s) or missing (max passes, noise limit)
  • Added
    • Added solo nodes in node material editor
      • In this version the material with active solo node renders with that node used for diffuse
      • In next version we plan to switch the behavior to use self-illumination instead, similar to how this feature works in other renderers
    • Lister now shows instance count also for Chaos Scatter and Cinema 4D Cloner and Array
  • Fixed and changes:
    • Corona and Scatter shader menus are now copied (instead of being moved) to top-level shader menu in node material editor
    • Warning is shown when old sky data is installed on the system and Sun elevation is set below 4.2 degree
    • Fixed issue with Pattern modifier handles showing size clamped to zero when dragging handles in negative axis direction
    • Added warning about deprecating Corona Material Library and moving it to Cosmos

13
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):
  • Added:
    • Initial support for exporting scene into Chaos Vantage
      • New scene exporter for Corona scenes into .vrscene/.vantage that can be rendered in Chaos Vantage
      • An option to quickly export and render current scene in Chaos Vantage (added in main Corona menu)
      • Note that not all features are supported, we'll continue improving the quality of exported scene both in following builds and future major releases
    • Initial prototype for new version of Corona VFB
      • Option to switch to new VFB 2 is available in Corona preferences, C4D must be restarted before the change to different VFB version has an effect
      • Added possibility to compare different resolution renders
      • Added possibility for loading of Corona EXRs and editing them directly in VFB
      • There are some known issues regarding DPI scaling other than 100%, most of these reproducible on macOS, we are working on improving these for the next build
    • Added new tonemapping operator for Lift, Gamma and Gain
    • Added the option to apply the LUT in linear color space instead of gamma-mapped one
    • Added option to use automatic caps in Corona Pattern modifier
    • Pattern visibility in Corona Pattern modifier can now be controlled with shader
    • Added visual indication of pattern direction for Corona Pattern modifier
    • Added option to fit Corona Pattern cropbox using space of another object
  • Fixed:
    • Avoid node stacking in node editor UI when adding multiple bitmaps via drag&drop
    • Fixed issue with texture paths in XREF objects not correctly resolving
    • Fixed several issues regarding crop/placement set in pixel space (e.g. when changing bitmap path to one with different resolution)
    • Fixed incorrect custom gamma when exporting C4D bitmap to Standalone
    • Fixed Cryptomatte accumulation from EXR (affect TeamRender and resume render)
    • Fixed incorrectly handled animation tracks for some spline widgets used in Corona/Scatter (e.g. Scatter altitude, Corona Color Correct shader)
  • Changed:
    • Removed "Ignore missing tiles" option in Corona Bitmap as it was only used for error reporting; instead, number of loaded tiles is now directly included in the image description

14
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):
  • Added:
    • Added support for conversion of V-Ray lights in scene converter
  • Fixed:
    • Improvements of handling of assets from asset browser and performance fixes when non-asset browser paths could cause slowdown in some setups
      • This reduces slowdown in some cases with custom asset databases connected. We hope this resolves reported slowdown when loading scenes, however we were not able to fully reproduce the reported issues. Please let us know if you can still reproduce some loading time issues with this build.
    • Fixed problem with "Save selected objects as..." resetting materials and not saving connected submaterials in C4D 2024
  • Changed:
    • Flattened plugins submenu when creating shader in Corona node material editor

15
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

NOTE: This version installs new data used by PRG sky model that is currently incompatible with previous versions of Corona. This data is automatically upgraded/downgraded when running installer, however you might have problems if you use multiple versions of Corona at the same time (for example when keeping older Corona versions installed in separate installation of Cinema 4D). We are working on removing this limitation in the future daily builds.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):
  • Added:
    • Added option to enable edge trimming for the whole Chaos Scatter (i.e. without modifying individual materials used on scattered objects)
    • Added spline UI for additional control of Look At in Chaos Scatter
    • Added option to select connected nodes (incoming and/or outgoing) for nodes in material node editor
      • incoming nodes can be also selected by Alt + left click
    • When new material/shader is added in material node editor, all newly added nodes are selected
    • Added support for exporting several C4D shaders for rendering with Corona Standalone (Checkerboard, Normal direction, Fresnel, Gradient, Falloff, Fusion and Layer)
    • Added accurate sampling mode for environment maps that is slower but delivers more accurate results, especially for large environment maps
    • Added option to distinguish media based on their material (e.g. two intersecting objects with the same material will be now considered as a single volume)
      • this is automatically active for new scenes
  • Fixed:
    • Fixed several issues in Chaos Scatter where instances would not generate for a long time
      • This should hopefully resolve some of the reported issues where the scene would not load for extreme amount of time, please let us know if you can still reproduce it.
    • Fixed issue where changing tone mapping after rendering finishes would reset color profile of image in Picture viewer
    • Improved detection of low memory on macOS (showing RAM usage warning)
    • Reduced UI freezing when using distribution shader in Chaos Scatter distributing over high amount of triangles
    • Fixed maximum value for randomization options in Tile shader
  • Changed:
    • Legacy options in Development/Experimental section in render settings were organized into single section
    • Extended range of solar elevations supported by the PRG sky model
      • it can now render all solar elevations down to -12 degrees (previously only to -4.2 degrees)

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