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[Max] Daily Builds / Re: Caustics playground!
« on: 2020-02-10, 18:45:08 »
The blocks do not show up as NaN, and yes the issue is only in the caustics pass. I have uploaded the scene for you to inspect, thanks!!

1581356575_Caustics-Black-issue.zip

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[Max] Daily Builds / Re: Caustics playground!
« on: 2020-02-07, 17:03:17 »
Has anyone come across these black blocks in their caustics pass? (40 passes with default denoise)
Hi,

Are you able to send over your scene so we can investigate? Instructions on how to do this are in my signiture.

Thanks,

Rowan

I am not allowed to send due to a NDA. Is there any thing you can suggest?

3
[Max] Daily Builds / Re: Caustics playground!
« on: 2020-02-06, 21:21:15 »
Has anyone come across these black blocks in their caustics pass? (40 passes with default denoise)

4
[Max] Bug Reporting / Re: Material overides not working
« on: 2018-04-25, 20:46:33 »
Cool, thanks for the work on this! We will be upgrading to 2019 soon so all should be good. I wonder if any other 2018 users have come across this issue?

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[Max] Bug Reporting / Re: Material overides not working
« on: 2018-04-25, 19:17:49 »
OK, I made a simple scene for you to review. thanks!

6
[Max] Bug Reporting / Re: Material overides not working
« on: 2018-04-25, 18:34:51 »
OK thanks for the help, I will use the workaround via the slate editor for now.

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[Max] Bug Reporting / Re: Material overides not working
« on: 2018-04-25, 17:11:21 »
Running 2018 and 1.7.4

It happens in every scene. Just uploaded a video: 1524669043_BG-overide.flv

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[Max] Bug Reporting / Re: Material overides not working
« on: 2018-04-25, 16:06:56 »
I just loaded a dent map (without wrapping it into a corona bitmap) and it jumps into the SSS amount slot.

EDIT: now nothing works again, unless I build it in the slate editor, apply to the object, go back to compact and sample the new material.

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[Max] Bug Reporting / Re: Material overides not working
« on: 2018-04-25, 15:26:40 »
OK that works. Previously I never needed to add a corona bitmap into any slot to apply a map, so I was just trying to load a map without adding corona bitmap first. Can you try loading a map and bypass the corona bitmap? That's where the bug is.

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[Max] Bug Reporting / Material overides not working
« on: 2018-04-24, 23:08:59 »
When I add a map to the Reflect/Refract BG override slot it gets placed in the SSS amount channel instead. Is there a fix for this? I noticed it will work in the slate editor but I only use the compact version.

11
[Max] I need help! / Re: Denoising Elements and Compositing
« on: 2016-05-19, 19:08:25 »
On a similar note, does denoising work with strip rendering? Each strip gets its own denoising and causes banding in the final assembly. Is there a way to make this work?

12
[Max] Resolved Feature Requests / Re: Dispersion shader
« on: 2015-03-10, 19:28:41 »
Is there any new info on rendering diamonds? I made an attempt similar to cecofuli's render...


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