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Messages - Darikxter

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1
Gallery / Re: Minimal
« on: 2018-10-29, 21:20:43 »
that 'ghost door' is they only crit i have, very good!

2
Gallery / Re: M O R T E L L A R O - L I V I N G
« on: 2018-10-29, 21:17:14 »
Well execution, thumbs up. Would love to see a night version, is all environment cg or did you use a bg image?

3
Work in Progress/Tests / Re: Nansouty (First Post)
« on: 2018-10-29, 20:59:26 »
not bad, bump on wall and ceiling is too large in scale, looks like a grotto.
Also use a backdrop to convey if this is on ground level or on a floor.
Overall it looks harsch and cold, try a rug on the floor in the seating area to soften the look and to create a group.

Too much stuff in the kitchen, looks like there has been a party and dishes need to be done.
The pendant lights are in really odd places, they should be hanging above the dining table.
A painting or photo on the wall to add some personality? :)

Nice first post. Keep up the posting!

4
Gallery / Re: Concept 7th Floor
« on: 2018-10-29, 09:15:43 »
wow! thats awesome, i can see a lot of work went into this! Is this a game concept?

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Gallery / Re: Nenuphar
« on: 2018-10-29, 09:13:35 »
pretty cool, is this a real project or just a concept?

6
Try to mimic Photo sharpness, there will always be a bit of blur in overall shots unless they use a telelens or a crop of an image.

7
Hi,
That was my first guess (gamma issue).

Martin from Vizpark is working on it, seems the bump is set way too high. Its a bug, awaiting a new built this evening.

Thanks for the reply.

8
I did that yesterday, I posted here to make sure the bug wasn't on this end of the pipeline.

9
This is how the material should look, in vray i have no problem.

I'm also getting the 'unsmoothed' preview sphere, i have that sometimes with converted materials.. Anyone know what causes that?

10
This is the preview in material editor.

11
Bump seems to not load and when activating the result seems strange..

12
Quenched_Metal uses it

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