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Messages - soulkoder

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2
With the latest build mentioned, the nodes start correctly and it renders well ...

Thanks ...

Why should we always use a camera view instead of a perspective view when rendering ?

using a perspective view gives me incorrect results.

4
2016 with SP3

Windows 7 x64 SP1

5
Bug description : Render nodes don't start and max process remains idle in background.

When a render starts in the host, all nodes start loading max and it goes well until the script editor window appears with highlight on line 9

"     region = viewport.getRegionRect (viewport.activeViewport);"

then the script window disappears and max process remains idle, no rendering happens in nodes.

as a test, I modified the file "post.ms" to

Code: [Select]

global wasCancelled = false;
do (
  loadMaxFile (CoronaRenderer.CoronaFp.getSceneFilename()) quiet:true;
  global cam = getNodeByName(CoronaRenderer.CoronaFp.getSlaveCamera());
  global rtype = getRenderType();
  if (cam == undefined) then
    render cancelled:&wasCancelled frame:(CoronaRenderer.CoronaFp.getSlaveFrame()) vfb:off renderType:rtype; else
    render cancelled:&wasCancelled frame:(CoronaRenderer.CoronaFp.getSlaveFrame()) vfb:off camera:cam renderType:rtype;
  loadMaxFile "C:/Users/John/AppData/Local/CoronaRenderer/DrData/corona_dr.max" quiet:true;
  render vfb:false;
) while wasCancelled == false


and the problem was solved when the nodes started max !

of course this file is over-written each time the DR starts so it's not a real solution.

Corona version :

Quote
Corona version: 1.6 DailyBuild Mar 29 2017
Full-speed, Non-debug, MaxSDK 2016
Build timestamp: Mar 29 2017 22:56:27
Defines: Wide RGB

6
This "DADispatcherService.exe" is located inside max root.

long time ago and by trial and error, I found that disabling it will make vray distributed rendering more stable.

but there was one slave where I didn't disable it, and it was the node that caused problems with the new corona DR !

I disabled it on that node and now Corona DR works fine !

7
Damn Autodesk !

3 hours of debugging to find out that "DADispatcherService.exe" was behind the problem !

I simply renamed it to "_DADispatcherService.exe" and now max starts normally.

8
The installation process went smoothly, nothing unusual.

10
The log usually contains a line saying

"3dsmax failed to start"

I tired to diagnose the reason but no success !

11
Opps, sorry it looks like I forgot to toggle the "denoise" this render element".

It is working fine.

but the new bug I found was related to the new DR.

on some nodes it keeps trying to start 3dsmax but a maxscript window with title "post.ms" appears for 2 or 3 seconds then

max closes and tries to start again, infinite loop !

I triple checked that all nodes are identical in configuration and etc ...

any more information I can provide ?

12
Corona version :

Corona version: 1.6 DailyBuild Jan 11 2017
Full-speed, Non-debug, MaxSDK 2016
Build timestamp: Jan 11 2017 21:07:14
Defines: Wide RGB

Description : The denoising feature doesn't remove the noise if there is any "light mixer" element in the render elements.

If I disable the light mixer element and render the scene again, the denoising becomes effective.

13

Corona version

Corona version: 1.6 DailyBuild Dec 13 2016
Full-speed, Non-debug, MaxSDK 2016
Build timestamp: Dec 13 2016 01:11:42
Defines: Wide RGB


A message box appears with the text "STOP@..\..\CoronaCore\misc\adaptivityDenoising\utils\Input.cpp(46)" ...
then max crashes.

To reproduce the bug :

1 - Create any scene
2 - Don't change the "Denoising Mode", keep it as "None"
3 - Click Render
4 - During the render process, change "Denoising " to "Full denoising"
5 - Click "Stop" in Corona VFB.


14

1 - Create a scene .
2 - Hit render
3 - Try to change between "Use simple exposure" and "Basic photographic settings"

The rendered image won't change until you change one of the values in a control.

one of the controls in the green area should be changed during render to apply the new setting.




15
Is this possible ?

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