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Messages - MarsYellow

Pages: [1] 2
1
Gallery / Vintage
« on: 2017-07-25, 20:54:14 »
A mix between classic and vintage look.
Corona made it so easy to achieve a beautiful resault. After i was finished with this project i felt like...How can someone not love Corona !

Visit my Behance :)
https://www.behance.net/ramigharib9feb

2
[Max] I need help! / Re: raw light element
« on: 2016-12-26, 12:55:48 »
yep I think you are right thank you

3
[Max] I need help! / [solved] raw light element
« on: 2016-12-11, 15:06:16 »
I searched the help section and didn't find a solution for this.....
Is there a way to produce an element similar to Raw Lighting in Vray (in the attached image) ?
maybe an override element with exclude option ?if possible....
is that possible even if it was a cheat like rendering 2 elements and maybe subtracting one from the other !
PS: the image is not mine I found it in google

4
Gallery / Re: Voyager
« on: 2016-12-04, 14:25:17 »
this picture is pure art it tells a story it has a cool color scheme and nice perspective
I love it good job .

5
[Max] I need help! / Re: Blue Glass Material help
« on: 2016-12-04, 14:13:38 »
ok that makes sense

6
Gallery / Re: Stylized Interior Rendering
« on: 2016-12-04, 14:12:28 »
this look like some badass illustrations, gj

Thanks man

7
Gallery / Re: Stylized Interior Rendering
« on: 2016-12-04, 14:09:23 »
Is very smooth, may I ask how did you get it? Denoising or post?

I used denoiser and cleaned some noise in PS
In a close shot like this you can use full denoising without losing any noticeable details .

8
Gallery / Re: Railgun
« on: 2016-12-01, 02:57:02 »
God ,I laughed so hard If someone saw me he would have thought I have gone retarted .
Nice model and render btw .

9
[Max] I need help! / Re: Blue Glass Material help
« on: 2016-12-01, 02:33:14 »
Thanks for clearing that up
So why the two materials ,I mean wasn't it easier to put the light emission in the normal material and get rid of the volume material ? are there any advantages of using the volume material ?

10
Gallery / Stylized Interior Rendering
« on: 2016-12-01, 02:29:58 »
I was bored of realistic rendering for archviz so I went a little Stylized in this one
I have some bad edge problems from post....I am too lazy to search the PS file for layers that caused the problem so....who cares for some bad edges :)
I Hope you enjoy it

11
[Max] Feature Requests / Re: The most wanted feature?
« on: 2016-11-29, 22:46:13 »
I have another more important one
exclude list in camera for situations where I slice the scene and there is an object half sliced hanging around in the shot like nothing is wrong. And maybe some decent slicing tool that can use a custom mesh for slicing .

12
[Max] I need help! / Re: Blue Glass Material help
« on: 2016-11-29, 17:47:04 »
Ok wait looks like i have confused the volume setting in normal corona Material with the corona volume material that doesn't actually have any surface properties .But you should read the article any ways (if you haven't already ) it is a really good one . :)

13
[Max] I need help! / Re: Blue Glass Material help
« on: 2016-11-29, 17:34:53 »
Note the last line
""2. Corona Volume Material

Corona Volume Material doesn't require any special actions to enable scattering effects as it is designed solely for them. To see the effect of light absorption and scattering, simply change absorption distance value to other than 0 and scattering color to other than pure black. You can also make your material glow by changing "emission distance" to other than 0.This material should only be used for objects with no defined surface (smoke, clouds) and for volumetric fog. ""

https://coronarenderer.freshdesk.com/support/solutions/articles/5000534910-how-to-use-subsurface-scattering-volumetric-absorption-and-scattering-

14
[Max] Feature Requests / Re: The most wanted feature?
« on: 2016-11-28, 03:24:07 »
So there is a software called Motiva for vray it has some cool post production tools you should check it and see if you can add some of its sweet little tools to corona....maybe all of them.....or at least changing the color and texture of objects after rendering that would be very cool and useful for a lot of users I guess....or maybe just for me.....And maybe some post DOF tool based on zdepth or maybe on point pos pass .Yap and that is it for now....
thanks keep it up

15
[Max] I need help! / Re: Blue Glass Material help
« on: 2016-11-28, 03:02:41 »
Even though I already knew what it means I enjoyed the explanation that was one smooth little explanation .
How would you explain the difference between absorption and Translucency ?
since the corona help article says that absorption is for objects that has no surface and Translucency is for objects that has surface shouldn't we use Translucency for colored glass ?

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