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Messages - aurelien.jagla

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1
[Max] I need help! / Re: Corona 1.6 DR Problem
« on: 2017-05-18, 15:20:08 »
Thanks for your help.
I have desactivate my firewall but I have the same problem.
I send you the Corona DR Log.

2
[Max] I need help! / Corona 1.6 DR Problem
« on: 2017-05-18, 11:45:03 »
Hi, I have a problem with DR in Corona 1.6
I have 3 slaves machines and only one works fine when open Corona Renderer DrServer.
For all slaves, IP address is not recognize whereas I have the same config :/
Do you have this problem ?
thanks.

3
I will try to be the most clear as possible but sorry I'm not very good in English.

1/ So, I have installed full version of 3ds Max in my 3 slaves machines because for me, doesn't work with only backburner.

2/ I have create a "Homegroup" and shared all my textures map folder (Read and Write).

3/ Launch Backburner Manager in your master machine and in slaves machines launch Backburner Server and double click on Corona Server (Right clic onDrServer icon, Compatibility, check "Run this program as an administrator")

4/ In 3ds Max, go to Asset Tracking and set path of all your textures use in your scene.
It's very important to set path like this: Network/name_of_your_computer/name_of_your_shared_folder/sub_folders

for me: Network/AJ/RESSOURCES_3D/SHADERS

5/ After, I think you know ;) Render Setup/System/Enable/Search LAN/ Render

6/ If doesn't work, return to Asset Tracking and go to Bitmap Performance and Memory and uncheck "Enable Bitmap Packing", restart Max and re launch your render.

4
Sorry, I have never do followingat this conversation but the problem it's resolved.
It's was a problem with my textures paths ;)
Thanks everybody for your help.

5
Thanks for your response, sadly I have try all your methods but doesn't work.
Do you think it's because I use a VrayHDRI map for my lighning ?

cordially.

6
Hi,
I have the same problem, I have test all the solution but always the same error message :(
This is a simple test scene with only one HDRI map but I have dark strip on my render.
If someone can help me, I would appreciate it :)
Thanks

7
Gallery / Re: Evermotion Challenge 2015
« on: 2016-01-27, 19:01:44 »
Thanks Daniel, I have bought the fabric texture on 3docean.

Good corrections Karklinskarlis ;)
I know very little PS, I apply just color corrections with alpha channel and change the background.

8
Gallery / Evermotion Challenge 2015
« on: 2016-01-27, 12:12:22 »
Hi,

this is my loft for the Evermotion challenge.
I love modern and minimalist design, so I have tried to combine it with a Industrial loft material (Bricks, Concrete and steel).
Yours opinions (Positive and Negative) or welcome.

9
Work in Progress/Tests / Re: Eugene Perma
« on: 2015-10-15, 10:44:30 »
Thanks for your comment and sorry for the late, this is not the final render, I will post the finished render soon ;)

10
Work in Progress/Tests / Re: Eugene Perma
« on: 2015-09-09, 18:57:51 »
Thanks you very mutch for your help and your speed ;)
This is the render, if you have any comments, it's cool.

11
Work in Progress/Tests / Eugene Perma
« on: 2015-09-08, 19:14:19 »
Hi everebody, I need your help for a personal cosmetic project.

Do you know how separate 3 shaders on a alpha map ?
1) Black Shinny
2) Gold
3) White (letters)

In this exemple, I use blend with slot 1: Black shinny, slot 2: gold and slot 3: alpha mask

I don't know if you understand my worries ?
Thanks

12
Gallery / Re: Zhukovka House
« on: 2015-05-27, 17:06:23 »
Thanks All.
Next step make full 3D render ;)

13
Gallery / Re: Zhukovka House
« on: 2015-05-05, 14:31:42 »
Thanks you so much for your help and comments :)

14
Gallery / Re: Zhukovka House
« on: 2015-05-05, 13:58:10 »
Yes, sorry
Can I have help please ?
I don't know how to insert a image file in my topic :/

15
Gallery / Zhukovka House
« on: 2015-05-05, 12:48:36 »
Hi, this is my first personal project with Corona.
It's a UNK Project Architects
This is not a full 3D render (grass is a Photography) feel free to give your opinions and criticisms.

Thanks

Ps: I'am a French 3D artist, sorry for my English ;)


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