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[Max] I need help! / Re: Any scene debugging tools/scripts out there?
« on: 2025-09-01, 17:57:14 »Ideally there would be a full scene memory report available from corona like the texture memory useage csv, but for materials and geometry.
Thats a good idea.
In the mean time I suppose the only thing I can think of is the old 50/50 way (remove 50%, hit render), do it again until the speed jumps up significantly, then you know which chunk to investigate.
Another idea which could give you more info (for geometry, and other info too), export one of those chunks as fbx (ascii not binary), then open the fbx with notepad. This will give you a tonne of info about the objects and its data but you would probably need a custom parser to get the data you want sufficiently, unless you dont mind scrolling though millions float values lol.
Hmm that is an interesting idea. Sounds like something an ai might be able to code quite well too.
But yes the whole 50/50 approach is what ive ended up having to do.