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Messages - momoslav

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1
[Max] Resolved Bugs / Re: Corona VFB shrinking
« on: 2017-02-02, 19:51:50 »
Ok, thank you.

2
[Max] Resolved Bugs / Corona VFB shrinking
« on: 2017-02-02, 11:57:16 »
Hi,

i have a UHD monitor and when i use interactive render, corona VFB shrinks to size 633 x475px every time.
When i resize it, it shrinks back to small window. This problem propably started when i upgrade to 1.6 (now i running dailyBuild - jan 11 2017, and problem still persists).

Thanks


3
Gallery / Re: BMW 6 Gran Coupe
« on: 2016-06-17, 20:10:12 »
only two words - superb render. Details are incredible. Did you model it your self?

4
[Max] Resolved Bugs / Re: Black Fireflies
« on: 2016-03-02, 14:21:43 »
I try it, but it doesnt work. But when i using material override, render is ok. I have to test which one material cause it, i let you know.

5
[Max] I need help! / glass thickness
« on: 2016-02-26, 16:15:44 »
I try two types of glass - simple plane and cube. (same material - basic glass from corona site, but "thin" option check with plane)
Which one is correct from physics point of view. Thanks.

6
[Max] Resolved Bugs / Re: Black Fireflies
« on: 2016-02-26, 15:49:06 »
I have a similar problem, but i find it after using max 2016. (Corona version: 1.3 latest FairSaaS)
I am using complexfresnel. I try disabled displacement, but it wont help.

7
 I mean srgb or inverse gama. Btw my first viz in corona is based mostly on your advices on forum :)

8
With little time, we had to create Bonaldo Tufty-time sofa in cloth finish. It's kind of hard, even for Marvelous, but I am quite happy with result like this. Courtesy to Veronika

Already playing with Alpha5. Funny my scene didn't render correctly, so I opted for merging into new scene, and than it rendered correctly again. Filtering Yes or No still cause me some confusion, so at the moment, all maps are unfiltered at 0.1 except for bump which is filtered at 0.1 on summed area.

I guess also bidirectional isn't suitable for this type of scene ? It seems impressively noisy compared to simple path tracing, so I guess it benefits only for much complicated lightning ? Little light sources and caustics,etc.



Still incredibly happy for this renderer.

EDIT:

Final version :



Hi Juraj, first your work is highly inspirational. I have problems with HDRi, can you tell me, how is your setting for it in this scene
(http://farm4.staticflickr.com/3665/9837915804_effd7953e1_o.jpg)? Is it in vray hdri map and what type of color space did you use. Thanks

9
Gallery / Re: interior
« on: 2015-12-23, 17:35:19 »
thank you all for your criticism, i appreciate it. It is true, that i do not care about render times,
because i do not have deadlines, i am just learning this render and mainly light settings of interiors.
If I remember correctly I stop it at about 330-350 pass, and it took about 11 hours.



10
Gallery / Re: interior
« on: 2015-12-23, 09:37:34 »
thank you. and the carpet is from 3dsky.

11
Gallery / interior
« on: 2015-12-22, 13:50:34 »
My first project in corona after million renders :)

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