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Messages - nockain

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[Max] Feature Requests / Re: The most wanted feature?
« on: 2021-08-19, 18:39:13 »
Hi everyone. I am in charge of a small video game studio in south florida / Miami, and placing the sentence on the first page of this "Ondra" thread:
 
"I'm agreeing with Loocas on this one - Corona is already fast, so I thought it would be better to add something entirely new instead of speeding it up more. But evidently people want it;)"

We are probably the only studio in the region that is developing a completely corona render / Unreal 4/5 videogame.

Here the boys and I need precisely this:
A corona / unreal transporter Plugins / tool similar to Vray's would be something that would benefit everyone. Today, many think about corona vs Unreal and I think that nobody has understood well how things are going.
It is corona render / unreal, not corona vs unreal. But I repeat, only we need something like that so that our study can advance thousands of hours of development that today we lose with Datasmith as a max / unreal tool.

If we had at least Corona render / Unreal on that list, it would be a step ahead for Ondra's team to even consider it, since it does not appear even in their official Trello.

Corona Render plugins for Unreal engine 5

Our entire library is in corona render, and we already have hundreds of assets made and many entire scenarios already configured. We have no turning back.
We are very proud to be one of the first studios to work with corona render / Unreal, whether we finally have this plugins in the future or not.

In the past we paid a developer who developed a plugin to view the corona render materials within unreal, very similar to how you see them in max. But the process was slow, and we continue to pray for a tool that cuts hours.
 
Thanks.

2
[Max] General Discussion / Re: Volumetric FOG
« on: 2020-01-10, 20:01:33 »
I think the same, so we are two people with the same problem. I do not understand why it is so rare in corona, and in vray it is so simple and understandable to understand.

It is really so difficult to adapt the corona way to a simpler form, maintaining what we already have.

Believe me, it is really difficult to obtain the desired effect easily, underwater fog, with various levels and colors. Without commenting that Vray has an aerial perspective that already leaves a post about it, things that corona does not do well either, and I don't understand why Corona does not take the whole matter of the fog, fog volume, air perpective, and simplifies it.

I do not understand why it is so bulky. I know a lot of people who don't use it for this reason.

3
Something at the level of corona render. (Real Aerial Perpective).

4
Hi everybody:

I'm sorry, but that's not a solution, not simple, not volumetric, and much less realistic. Something simple, and realistic "vray aerial perspective" style.
Everything in corona render is impeccable, and my question is if an "aerial perspective" would be possible; It is very important for the architectural exterior development.

5
Finally I supposed to the Ludvik test works with some build that we do not have. maybe the version of max 2017 mine, 2019, the test, it is strange that both tests look very similar and in the render does not come close.

Thank you so much guys. But I do not think that this crown even have it resolved at least for the official version that we have.

6
Tom, thanks for the help. we already corrected the versions, and also
we send you the photos following your example. Something we are missing along the way.

7
I downloaded the file from the disney site again, unzipped them and when I tried to load I still had the same problem.
Try loading another file from the site, the rabbit in cloud form that is smaller, and does not load.

Tom G, cecofuli, and the rest of users, thank a lot. If you have any other idea. For the moment we are more concerned that our function does not work well, corona volumegrid. ???

8
Friends, it does not load. I tried again....  "wdas_cloud"  . Maybe the source is corrupt now.

We tried with the phoenixfd, but the results are difficult to configure and unrealistic at the end.

Any solution to get decent clouds on corona render even if they take a lot of processing time?


9
Thank you very much for sharing your ideas in this post.
Even so, the openvdb solution I still like for clear images this, temporarily.

Any idea why mine does not charge?

10
The cloud that I put in the image of the post, is owned by ondra / Corona team.
and it's just an example in sunset.
We would settle for this same setup, but we did not get it. Our tests take too long, and our fantastical scenes carry many clouds that for production reasons, we need to be completely rendered in corona render, no, in post production with others tools.

We would like to see another set up of users to compare with ours, because either I am very lost, or we can not decently obtain a cloud mattress with corona render, at normal speed, and without having to design each cloud by hand. although this last option we would like to try, if at least you had decent results like the user cecifuli.

Our "OpenVDB" - Volumengrid  does not load the file...any help?

I'm doing the test with an i9 7900x and corona 2.0 , 64 gb ram.

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[Max] General Discussion / Volumetric/SSS rendering "Clouds"
« on: 2018-08-29, 21:17:21 »
Hi, everyone:

We are a small team of miami, that we are currently working on a project with clouds on corona 2.0.
We are interested in creating clouds natively without the use of plugins and quickly as in those photos ...... We would like to know how I can get a configuration like those clouds.
We have a lot of doubts and big problems to get realistic clouds like these, with corona render.

Please, Ondra, would you kindly enlighten us?

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