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[Max] Bug Reporting / CmaskingID not behaving as it should?
« on: 2022-05-05, 02:20:47 »
Referencing this conversation from 5 years back:
https://forum.corona-renderer.com/index.php?topic=18033.0
It appears that the CmaskingID element displays different colours per ID ONLY when there are different materials assigned to them. Doesn't this contradict what it's supposed to do? Which is display the different IDs given to parts of an object regardless of whether a unique material is assigned to those IDs?
This shows random IDs assigned to a cloned bunch of teapots (one object, one material, multiple IDs)

This shows the same but with a muti-subobject material assigned (one object, multiple materials, multiple IDs)

Am I wrong to assume the goal of the CmaskingID element is to display IDs, even if there's no materials assigned to them?
https://forum.corona-renderer.com/index.php?topic=18033.0
It appears that the CmaskingID element displays different colours per ID ONLY when there are different materials assigned to them. Doesn't this contradict what it's supposed to do? Which is display the different IDs given to parts of an object regardless of whether a unique material is assigned to those IDs?
This shows random IDs assigned to a cloned bunch of teapots (one object, one material, multiple IDs)

This shows the same but with a muti-subobject material assigned (one object, multiple materials, multiple IDs)

Am I wrong to assume the goal of the CmaskingID element is to display IDs, even if there's no materials assigned to them?