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Messages - Naxos

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1
Done !
Many thanks
I did not know that it has moved, maybe you should make this message title using CAPS ;-)

2
As i can't create a new topic in Feature Request forum, please move to Feature Request :

I use a lot the feature "Pivot placer", but is is a pain to always select often used settings, as it always opens back in new session as "no change".

A simple ways to make it more fast & easy to use : put 4 radio-buttons for each axis XYZ : NoChange, Center, Maximum, Minimum

A quite simple thing to code, lots of seconds saved.

4
[Max] Bug Reporting / Re: Corona VFB disapears
« on: 2025-05-27, 14:46:04 »
Sorry, i've finished this project and went onto next one.

Only this only scene did that.

5
New day, no more bug... so the issue was about multi/Subs inside Multi/Sub

[Edit] I had the issue again, even with clean multi/Sub...
I've checked also the shaders / maps names, as it was imported from client's sketchup files, with crazy names, full of spaces, "<>", "(1)" and so on.
so i guess names are also importants

6
I maybe have found something, starting from clean old version...
I was used to attach prop by prop... then attach all together.
It makes Multi/Subs inside Multi/Subs, and sometimes 3 levels of Multi/Subs.
Sort of Multi/Subs inception...

I redid all from clean, and it renders to texture ok... but will it again tomorrow ? I'll let you know

7
[Max] Bug Reporting / WireFrame seen on to of baked texture
« on: 2025-05-21, 20:56:00 »
Hello,
I have an urgent issue there : When i BakeTo Texture (or Render To Texture), i have th e wireframe that is visible on top of baked render, see pictures.

One picture is render, other is baked render, with wire on top of it... How can i remove it ?

8
[Max] Bug Reporting / Re: Corona VFB disapears
« on: 2025-05-16, 20:07:44 »
i did

9
[Max] Bug Reporting / Re: Corona VFB disapears
« on: 2025-05-15, 19:20:15 »
For now only this particular scene.

I could render, and i know i could merge scene for testing, but i was wondering if there were some hidden param or some simple solution to this.

10
[Max] Bug Reporting / Corona VFB disapears
« on: 2025-05-15, 18:26:43 »
Hello there,

Not really a bug i think, but a strange behaviour.
With a scene (only this one, for now), i can start interactive rendering like a charm, but when i start final rendering, the VFB disapears.
And when i try to click "show VFB", it is the Max's default ugly VFB that comes up.

Of course, i've checked in the Corona's system settings, and "Corona VFB 2.0" is choosen.
I've tested with "Corona VFB", same thing.

Any idea ?

[edit] : Corona 12 update 2 hotfix 1, 3dsmax 2025.3, windows 11.

11
Gallery / Loft grey kitchen
« on: 2025-02-25, 16:44:35 »
Hello there,
Here is a modern kitchen, 3dsmax / Corona.
Stone walls are 100% module with modifyer history.
Textures are from poliigon or self-made.
All is self-modeled except stylism from online 3D models.
More infos and views here : archviz.athom.org


12
Gallery / Bathroom Wabi-sabi
« on: 2025-02-25, 16:41:15 »
Hello there,
Here is a Wabi-sabi style bathroom, 3dsmax / Corona.
Stone walls are 100% module with modifyer history.
Textures are from poliigon or self-made.
Tube, vask, cabinet, lamps, mixer faucets, rocks are modelled.
Plants, pots, towels are from online 3D model.
More infos and views here : archviz.athom.org




13
[Max] Resolved Bugs / Re: render bugs with HDRi
« on: 2025-02-15, 11:33:47 »
Hello Maru,

Ok, forget it : i can't reproduce as since then i've upgraded to corona 13 daily build, then back to corona 12 up1 hf1... Maybe it solved it...

Best regards.

14
[Max] I need help! / Re: Interactive rendering slows down.
« on: 2025-02-06, 11:54:32 »
Hello there,

Good and bad news :

Good one : disabling EXPO did solved the lag problem, al least for this first hour testing.

Bad news : my ram is now working at 4800 instead of 6000...

Slower, but not freezing, the overall is a good news !


Next step is to go back in BIOS, set manually the latencies, and check again... I'll try to find time for that today.


Best regards.

15
[Max] I need help! / Re: Interactive rendering slows down.
« on: 2025-02-01, 17:02:49 »
Do you think Physical cameras will solve the problem ? It is easier to create new PhyCams within the main scene, then remove coronaCams than add them from scratch

Yes, physical cams should be good. As long as there are no Corona cameras in the scene, it should open in HF1.

Cool, thanx !

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