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Messages - ysrimtz

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1
General CG Discussion / Custom Modular Floor Pattern
« on: 2024-08-30, 15:49:14 »
Hello everyone,

i am creating a floor with custom shape pattern, but i want to do it in a procedural way like Floor generator.

and at the end i will apply Multi Map texture to it. How could i do so.


This is custom shape. That needs to be placed on my Floor.


This is my Floor..








2
General CG Discussion / Re: Need help in 3dsmax modelling
« on: 2024-08-30, 15:28:15 »
Thankyou Aram, for your feedback

Well i am trying to achieve this as 3d Model so that i could apply separate materials (Multi Material Map) to each strip as individual 3d element.

3
General CG Discussion / Need help in 3dsmax modelling
« on: 2024-08-28, 19:48:02 »
Hello everyone

i am trying to model this shape in a simple and procedural way if there is... i am unable to understand the process to make it as it is.

It is a marble strip floor.


 
Each strip within will have different material applied, though its random but 3 to 4 different material will be applied on it later.

i will be very greatful if someone could help me out in its modeling technique.

4
Hi,

Having issues with corona pattern mod.
please have a look at what i am trying to achieve.


and this is what i get when i rendered it...



here you will notice those strange grid type patterns occurring in the chains more prominently.

The chain design is similar but idk why is that grid appearing.

This is the actual chain design.

This is what i modeled and applied on my surfaces.

Kindly if someone could guide me through this. Thankx


5
[Max] I need help! / Caramel Shader Help needed
« on: 2019-07-05, 23:32:37 »
Hi there.
i have been trying to make a realistic shader for caramel...
and i couldnt get the feel.. would anyone here could help me and guide me.

6
[Max] General Discussion / Corona Batch Rendering
« on: 2015-04-28, 13:16:58 »
Hi folks,

Could any one help me guide how to setup my multiple cameras for batch rendering using corona renderer.

7
i was wondering if we could have a light select pass for each individual lights placed in our scene. something similar to VrayLightSelect.
so that we could do Re-Lighting in Post.

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