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Messages - PEgaz

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1
sure.

The scene is on yout DropBox. Name: BHF01_SceneCoronaIssue_003.zip (3dsmax 2019/Corona 4)
Just unhide the group called "FLAMES" during IR and you will see crush.

regards
PEgaz


2
[Max] Resolved Bugs / CoronaLightMtl causes crash during IR
« on: 2019-06-13, 11:10:33 »
Hi,

3dsmax 2019/ Corona 4

After some time digging through the scene I found problem that crashes constantly MAX during IR in my scene. Object that has CoronaLightMtl (I attach screenshot with the material - nothing special) coused it.

"Funny" thing when it's rendered in IR solo - everything is all right, but when I unhide rest of the scene - MAX crushes. The whole scene without the problematic object always renders with no issue.

Minidump also attached.

regards
PEgaz

p.s. If thats known issue - sorry, I didn't found any info about it.

3
[Max] I need help! / Re: Velocity Pass Problem
« on: 2018-12-14, 09:15:38 »
hi Sequana,

For me just using offset 0,5 did the trick - it was few months ago and I don't remember details - if you still have problems I can look for files in my archiv to see exact parameters I set.

In meantime I'm sending you what RE:Vision Effects Support sent me (nothing special but may help):
-------------------------------------------------------------------------------------------------
My question:
Does it support Velocity channels created with CoronaRenderer - as you can see here [example how to make it work with Fusion -
] or I can attach any example file if you want and send me your email. The velocity channel is way different and I completely can't get it work with RSMB Vector as it was with Vray.

Their answer:
Probably, but we have no experience with this.  I see that they put the motion vectors into the velocity x and velocity y channels of an EXR file.  You'll see in the Fusion tutorial that they convert this to red and green channels (which is also what RSMB needs).  However, you will need to do more than that, because we expect our motion vectors to be transformed to red and green channels in a way that is not just copying dx and dy to red and green channels (you can read about our motion vector format at this link:  http://revisionfx.com/faq/motion_vector/ )

Basically, in a floating point image handed to us with dx in the red channel and dy in the green channel, we make the motion vectors using this math:
  Vector x for RSMB = (red *2.0 –1)*MaxDIsplace;
  Vector y for RSMB = (green* 2.0 –1)* MaxDisplace;
So you'll want to make your motion vector images:
 Red = ((CoronaRenderVectorX)/MaxDisplace + 1)*0.5;


 Green = ((CoronaRenderVectorY/MaxDisplace + 1)*0.5;


Where MaxDisplace is the value used to scale the motion vectors as described in the FAQ link I listed above.  If you are using floating point images and a floating point project in AE, then you can set Max Displace to 1.0.

So in this case where you use MaxDisplace to 1.0 (using floating point EXR and floating point AE project), then in the Corona Renderer velocity settings, I believe you should set
 Multiplier to 1.0
 Offset to 0.5

Then you'll need to import the EXR sequence in After Effects.  Make sure to right-click on the footage in the project bin, select "Intepret Footage.." and under the color management tab select "Preserve RGB."

Then drop your vector footage into a comp.  Apply the effect Effects->3D->extractor and select the X velocity to go to the red channel, and the Y velocity to go to the green channel (and copy the alpha channel)

Then put this vector comp (it needs to be pre-comped!) and your color elements (which may be in the same EXR footage) into a comp together and apply RSMB Vectors.  Set RSMB Vector's MaxDisplace set to 1.0.  Depending on how Corona renders, you may need to flip the Y vector by setting RSMB Vector's Vector Scale Y setting  to –1.
-------------------------------------------------------------------------------------------------

I hope it helps.
Regards
PEgaz


4
Hi everyone,

A small question:
I look for and equivalent for AUTOMULTIMATE script ([http://www.scriptspot.com/3ds-max/scripts/automultimatte] works with Vray) but doing the same for Corona. "The same" means creating a set of matID masks for selected objects with one click.

If anyone have seen such a thing, please help.
regards
Piotr

5
[Max] I need help! / Re: Velocity Pass Problem
« on: 2017-07-06, 15:46:16 »
TomG - I owe you huge bloody steak with beer .... or salad with no_gas_water (depends on you :)
That did the trick - everythings works fine!

I still have no idea why it didn't work with Fusion, it should.
But who cares, now it works with RSMB :)

regards, PEgaz



6
[Max] I need help! / Re: Velocity Pass Problem
« on: 2017-07-06, 10:38:02 »
Hi maru, thank you for your reply.

I save EXR as FullFloat 32bit - as you can see it blurs only part of the image (even with extremely big blur scale in Fusion), it seems that some parts of the render misses velocity vector information. (I tried also with 8bit and 16bit images).

I've sent also renders from exactly the same scene only converted to Vray - as you can see there's velocity info on whole image and every it's part is affected.

I can send the original files and/or Max scene - just tell me.

regards
PEgaz


7
[Max] I need help! / Re: Velocity Pass Problem
« on: 2017-06-23, 09:01:10 »
It was Camera mode.
I've attached the same frame rendered with World mode - looks stranger and it surely can't be used, too.

8
[Max] I need help! / Re: Animation Anti-aliasing Problem
« on: 2017-06-22, 15:22:17 »
Hi,

Since always time is an issue - we choose smaller rendering times and workaround with DE:Noise plugin for AE (RE:Vision Effects).
It's not a direct answer to your question, but it solves the problem :)

regards
Piotr

9
[Max] I need help! / Velocity Pass Problem
« on: 2017-06-22, 14:16:31 »
Hi,

Attached two files comparision Corona vs Vray
 - Corona: VelocityPass in 32bit EXR + Fusion
 - Vray: VelocityPass 8bit + AfterEffect + RSMB Plugin

I know, I know - I hate all that "On Vray it was like .... and here is different", too. I love Corona but I really can't get it to work when VelocityPass is involved.


I have no clue why only Red Channel is used in CoronaPass, so only half of the image is affected - it seems that information from the other vector is missing.
I've just made some quick comparision with Vray and everything is allright.

Questions are:

1. What I'm doing wrong that the VelocityPass renders badly.

2. Is that huge amount of work for you guys to make a Switch Button to render the VelocityPass in old_time_manner - so that old dinosaurs like us(I'm sure I'm not the only one), who bought RSMB (I really like the plugin!)  - can use VelocityChannel, too.?
(I tried DeadClown tip from: https://forum.corona-renderer.com/index.php?topic=11510.0    - I couldn't get it to work properly  [it may happened because the CoronaVelocityPass seems to be rendered demaged from my scene, of course)

regards
Piotr

10
[Max] I need help! / Re: Velocity pass + after effect + RSMB
« on: 2017-03-06, 15:19:26 »
Thank you guys for your tips.
RSMB for AfterEffect have no possibility to choose vectors/channels corelation - I tried with the DeadClown's Normalization process but I couldn't find way to make it look as Vray test I did. (But I'm not an AE guru :)  Evidently some areas that should be blurred were not and the effect I achieved was a little odd.

If nothing works I'm gona meet Fusion closely.
Pity something that worked strightforward for soooo long now needs such an extra tweaking philosophy, but ... maybe the RSMB workflow if not so obvious/commmon as I thought it is.

regards




11
[Max] I need help! / Re: Velocity pass + after effect + RSMB
« on: 2017-03-06, 12:52:20 »
Really no one used Corona "version" of VelocityChannel with success using Real Smart Motion Blur plugin in After Effect?

Sorry for ressurecting the question :) .... I didn't want it to vanish  and really hoped someone can help, because I'm in deeeeeep trouble.
I thought it would be as straightforward as ... it seems to be (was in Vray)  - but I'm eating my tail trying to figure out how to make it work with no success :(

regards
PEgaz

12
[Max] I need help! / Velocity pass + after effect + RSMB
« on: 2017-03-03, 11:48:57 »
HI,

I've got problem with implementing Corona Velocity Channel in After Effect using RealSmart Motion Blur - any one used that configuration with success, if so please help.

There's one topic I found: https://forum.corona-renderer.com/index.php?topic=11510.0
but even going with DeadClown advice I can't achieve result comparable with Vray Velocity Channel output that I used a lot earlier with RSMB and everything worked well and acceptable.

thanks in advance and regards
PEgaz

13
[Max] I need help! / Re: GrowFX Scene Parsing
« on: 2016-11-04, 20:45:45 »
Hi Andy,

We're in the middle of rendering animation of heavy scene with animating trees ... and we also had such issues.
We gave a try with different way of animated trees (native GrowFX, Instanced mesh with PointCache native to growFX, Instanced trees with 3dsmax PointCache) - final solution was making them as animated proxy (even if they were bigger than Mesh+PointCache) and switch to new 1.6 Corona Build.

All slaves (via BackBurner) was Pursing forever, or they started to render 3,4 frames and then next one 10x longer  ... solution was ... stupid ...  make windows PageFile as big as possible ( I did 40GB here (if you have spare disk space))

Now it renders ... and I just need to restart some slaves from time to time if they have pant.

PEgaz

14
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-11-04, 11:25:25 »
I switched from 1.5 to last Daily - I changed nothing.
But I'm not the only one touching that scene ....

Just checked - It was set to: Optimal 1S High - when swiched back to: 5D High-D + PRNG (Default one I hope) everything works as it should.

So it's "my" fault - sorry for bothering - I need to kill somebody here (I hope he'll be dying long enough).

15
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-11-04, 09:23:23 »
Hi,
I've got a problem with Interactive in one of my scenes.
There's some strange pattern that takes long time to dissolve - I've attached file to show it.
I thought it was some material related (it seemed stronger on some objects) but it occures even with everything with plain Gray material (as on the attached file).

The same effect is noticable with final rendering - but less strong and dissolves/disappears quickly.

---------
max2016, Corona Oct 26.


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