Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ilmelo

Pages: [1]
1
Thank you very much for your efforts. I will put all your suggestions to test as soon as I can.

@TomG: interesting, I will try what you say, but there are still big differences in the reflections of your images (see near the borders of object, between "shadowcatcher" and "solid") and I need to make them the exact same.

I will do other tests and I will post the results here asap

Thank you again guys for all your help, I really appreciate that

2
@PROH:
sorry for the late reply but I've been busy with another work. I built a test scene starting from the scene I cannot share, but environment, maps and material are the same.
As you can see in the attached image, the correct rendering (with no shadowcatcher) is totally different when using the shadowcatcher (no hdri plugged).
I didnt upload the hdri map, but you can plug what you want (I dont want to break any copyright sharing it).
I use max2020 but I saved the scene also in 2017 version.

3
@PROH
tried with filling only the grey color and disconnecting the hdri. I think it's even worse (see attached image)... :(

@Romullus
I cant share the scene due to copyright, I'll try to make a simpler scene to be able to post it with simple test geometry...

Thank you guys

4
The bitmap is an hdr used for reflections and for lighting the scene, and is set as spherical in the coordinates section of the map. I use one for everything, do I have to split it and use a specific one with different settings for the shadowcatcher? I tried also enviro setting in corona shadowcather but nothing changes...

5
Hi all,
sorry if this has been already written somewhere but I searched the internet, followed various tutorials, etc. but it seems I cant understand and fix it by myself.
I usually work in vray but I'm now testing Corona for a product rendering job. The issue as you can see from the attached image is that when using shadowcatcher for post compositing the reflections and lights on the objects drastically change and I can't obtain the same exact result when using shadowcatcher.
In the attached image the top left part is the correct render with a grey plane directly from 3ds max render, in the top right part in the red boxes are the visible differences and problems, and in the bottom part are the actual settings (i tried a lot of mix and combinations, but this is the best I can achieve).
What am I doing wrong? Can someone please help and give me some advice?
Thank you very much in advance

6
Hi all,
I was testing the DR feature and came into an issue I cannot fix: in the upper image is the correct rendering on my main workstation, modeled and rendered ok in corona as single render node, and it looks ok; the lower image is how it looks like when enabling DR with a second PC with same Corona A7.1 installed, and DR server started and recognized by the first pc on which I start the render. After updating two or three times most of the textures become more and more washed out and look really weird. Anyone experienced this problem? What am I doing wrong?
Thank you for your help

Pages: [1]