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Messages - Timm Dapper | Laubwerk

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1
Hi everybody,

thanks for the info, we are looking into this!

Best
Timm

2
Hi everybody,

your probably already noticed, but the latest update to Corona for Cinema 4D (https://corona-renderer.com/blog/corona-for-cinema4d-alpha-v2-released/) fixed this problem, so there is no more need for the script I posted above. Everything will just work.

Best
Timm

3
Work in Progress/Tests / Re: Laubwerk Plants Kit problem...
« on: 2015-05-10, 12:43:21 »
Hi everybody!

I would think, that the backside image should be placed in the Translucency slot, but since you didn't do that, I just wondered.. Is this intentional, or a mistake?

Just to let you know: The 1.0.15 update that fixes the problem above is in your download area, press release will follow soon.

Best
Timm

4
Work in Progress/Tests / Re: Laubwerk Plants Kit problem...
« on: 2015-04-22, 12:22:52 »
Hi PROH,

Hi Timm. Tried the 1.14 update, and the problems from previous version (with Corona v1) are gone. Nice :)

But.... I do have a question about something I find a little odd: In the Hi Quality materials, "Translucency" is used with a color but without a bitmap, and "Refraction" is turned off (0,0) with a backside image in the map-slot.

I would think, that the backside image should be placed in the Translucency slot, but since you didn't do that, I just wondered.. Is this intentional, or a mistake?

sorry it took so long to reply. This is indeed a mistake. It will be fixed in the soon to be release 1.0.15 update. Thanks for reporting!

Best
Timm

5
Work in Progress/Tests / Re: Laubwerk Plants Kit problem...
« on: 2015-03-25, 11:58:02 »
We just released the 1.0.14 update, so Laubwerk Plants should work just fine again with Corona 1.0.

There is a short press release here:
http://www.laubwerk.com/home/surfacespread-plants-kits-update/

If you haven't tried Laubwerk Plants, yet, you can get the Plants Kit Freebie here:
http://www.laubwerk.com/store/plants-kit-freebie/

If you have further questions or suggestions, please go ahead and send us feedback at support@laubwerk.com. The same goes if you did something particularly impressive with Laubwerk and Corona. We love to see what people do with Laubwerk Plants!

Best
Timm

6
Work in Progress/Tests / Re: Laubwerk Plants Kit problem...
« on: 2015-03-04, 11:58:54 »
Hi there,

actually the ids for pretty much all of the map slots and parameters have changed with the Corona 1.0 release. Therefore Laubwerk Plants work fine with all versions before Corona 1.0, but have the problem you described with 1.0 (sigh). We're right now working on getting this fixed (in a way that would also still work with older versions) for the 1.0.14 update that's due soon.

So sorry for the inconvenience!

Best
Timm

7
Hi forum,

just in case anyone is following this and has been trying to use Laubwerk Plants with Corona in Cinema 4D: I've created a script that, when run before kicking off a rendering, modifies the material assignments on Laubwerk Plant objects (and only there) in a way so it should successfully render. The script needs to generate the render geometry for every tree to determine which materials are actually used, so depending on the number of plant objects in the scene, it will run a bit. On the bright side: You will only have to run it if you added Laubwerk Plant objects or changed the species, variation or season settings. Hopefully this helps a few people until a Corona Cinema 4D update fixes this (which should be soon).

For everybody not familiar with Python Scripting in Cinema 4D, it is really simple to use this script:

Download the attached script and unzip it. To run it inside Cinema 4D, choose "Script" -> "User Scripts" -> "Run Script..." and select the extracted "Laubwerk Corona Prepass.py". To make this even easier, open the Cinema 4D script folder by clicking on "Script" -> "User Scripts" -> "Script Folder". This will open the script folder in a new Explorer/Finder window. Copy the "Laubwerk Corona Prepass.py" file there and restart Cinema 4D. After the restart, the script should be listed under "Script" -> "User Scripts" and you can start it directly from there.

Best
Timm

EDIT: The latest Alpha 2 version of Corona for Cinema 4D (https://corona-renderer.com/blog/corona-for-cinema4d-alpha-v2-released/) fixed the problem this script solves, so there is no need to use it any more.

8
Work in Progress/Tests / Re: Laubwerk Plants Kit problem...
« on: 2015-02-03, 15:21:12 »
Hi there,

it's been a while, but just in case you haven't noticed, yet: The Plants Kit 1.0.12 update has been released in December and it does set up Corona materials automatically with proper alpha.

Best
Timm

9
I think I figured out what's going wrong. When there is a texture tag, that refers to a named selection which doesn't exist on the object, CINEMA 4D doesn't apply the material at all (as I'd intuitively expect). The Corona plugin instead applies that material to all polygons. Would be great if that could be fixed in an update.

I attached a minimal example scene. It's just a box with two materials applied. The yellowish material has is applied to a names selection that doesn't exist. The viewport doesn't use it at all (as the CINEMA 4D renderer would), but Corona uses the yellow material for the whole box.

Best
Timm

10
Thanks for the heads up! I already mentioned it in another thread: If you want to give the Corona material a try, we can pass you a beta version of our Plants Kit Freebie to test. If you're interested, let us know at support@laubwerk.com.

Best
Timm

11
[Max] General Discussion / Re: Doble-sided material
« on: 2014-10-27, 13:49:23 »
Hi everyone,

I just stumbled into this thread while doing my research to add Corona support to Laubwerk Plants. There are a few things that I am not sure about and perhaps you folks can help me clear it up. Mainly I am wondering if it's really the case, that all surfaces in Corona (at least for 3ds Max) are automatically single sided and to make them double sided, I have to use a special texture. And if I use that texture the materials automatically turn two-sided? Does the Two-Sided texture have to be in a specific slot for that to work?

Also I am wondering, the translucency section of the CoronaMtl has a "Level" setting, which I guess controls how much light from the back shines through and a Color setting with texture (which I'd expect to be the color that actually shines through). We usually have a texture that controls how much light comes through (which would define the vein structure and as a color texture would also allow a tint of the color from the back). Furthermore the color that actually shines through would, in our case, probably be the color of the texture for the other side of the leaf.

Now I am wondering, it seems that the "Level" settings can't be controlled with a texture, which feels a bit weird. Furthermore when applying the TwoSided texture to the color channel (like it seems this thread suggests I should do as well) would mean the front texture slot would actually have to contain the back side texture and vice versa, wouldn't it?

Does anybody here have a minimal example of how such a setup would look?

Best
Timm

12
Work in Progress/Tests / Re: Laubwerk Plants Kit problem...
« on: 2014-10-27, 13:09:29 »
Hi there,

since we're working on supporting Corona directly for our upcoming 1.0.12 update, I though I'd chime in. When you convert manually, please note that Laubwerk Plants already come with additional separate alpha textures. They have the same name as the color textures with embedded alpha with an added "_a" in the name.

Furthermore, if you'd like to try a beta of our Freebie Kit with Corona material support, please get in touch with us at: support@laubwerk.com

Best
Timm

13
Just as a quick followup. The problem does actually not show up for every model, but the ones that have it, seem to have it consistently. Let me know, if I can be of any help to get this figured out.
I attached a quick test render of a different model that doesn't have the problem (and I created separate alpha images for to work around the embedded alpha issue).

14
Hi there,

I'm currently working on adding support for Corona to one of the next updates to Laubwerk Plants. There are two problems I am running into related to this:

  • We are using polygon selections to assign different materials to different parts of the plant (and also to switch materials as seasons change). It seems like Corona for Cinema 4D doesn't support assigning materials to polygon selections. I attached a simple test scene that shows the effect.
  • We are using an images embedded alpha channel to cut out the leaf shapes. It seems like there is neither a switch to use the embedded alpha in a texture (that's the way the Cinema 4D material does it) nor does Corona support the layer selection (which would let me choose the Alpha layer explicitly in the Bitmap Shader).

Would be great if these issues could be addressed in an upcoming update. That would allow us to roll out Corona materials for all Laubwerk Plants in the next update, which would be really exciting for us! Keep up the good work!

Best
Timm


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