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« on: 2020-05-16, 15:38:51 »
Hi! I have a problem, please help or explain.
In short: Interior scene. When I use distributive render, in area of sun shining appears bright noise with separate pixels. Problem solves when I turn off Adaptive Light Solver.
In detail: In interior scene I use huge sphere with some sky texture, Corona Light Mtl with Emit light – off. Reflection and light from Environment Map [8].
I have two computers, on one of them I work, and another one as a node. When I render scene on main computer, or if I open this scene on node and render, everything is just wonderful. But when I turn on Distributive render, in sky light overbright noise appears. This noise appears when rendered samples come from other computer. So, when 100 passes rendered picture is almost fine, and then it’s just awful. U can see picture where I used 1200 passes, and it’s still noisy. I tried many things to fix this problem, I managed only when I turned Adaptive Light Solver off, so sad.
Very strange that this bright noise appears in some areas.
I noticed this problem in Corona 4, Corona 5 in all scenes where I used that “Sky sphere” and geometry environment . I haven’t used this light system earlier.
P.S. I’m profi, I know why noise and overbrigth appears in scenes. It’s distributive render issue, without it everyting works fine.
What shall I do?