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Messages - mylesmontgomery

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[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2023-05-02, 23:55:00 »
Thanks Juraj,

That has sorted the bottleneck problem. Results below.
I'll look into your suggestions for ram to replace the two big 64gb pieces.

Corona 1.3 Benchmark Finished
BTR Scene 16 passes
AMD Ryzen Threadripper PRO 5995WX 64-Cores
 Real CPU Frequency [GHz]: 3.2
Render Time: 0:00:17, Rays/sec: 27,524,400

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[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2023-05-02, 10:56:03 »
Thanks Juraj,

I’ll swap out the ram tomorrow for a test.
What would you suggest for ram to support a cpu such as this?

3
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2023-05-02, 02:48:19 »
HI Everyone,

I'm currently commissioning a new machine into our studio and am finding the performance is lacking in corona 9 and on the benchmark.
I've also run the machine on Cinebench and Vray Benchmark and they are giving results that I would expect from this CPU. We also have a 3975WX 32-Cores machine which I have run a comparison against in the table attached.
Any help would be greatly appreciated as this is a bit weird that it is performing on vray and cinebench but not corona.


Corona 1.3 Benchmark Finished
BTR Scene 16 passes
AMD Ryzen Threadripper PRO 5995WX 64-Cores
 Real CPU Frequency [GHz]: 3.9
Render Time: 0:00:36, Rays/sec: 13,413,500

Build details-
CPU AMD Ryzen Threadripper Pro 5995WX CPU 64 Core / 128 Thread -
Max Boost 4.5Ghz
CPU Cooler Phanteks Glacier One 240T30 DRGB 240mm Liquid Cooler
Motherboard ASUS Pro WS WRX80E SAGE SE Wi-Fi AMD WRX80 Workstation Motherboard
Graphics Card N/A
RAM Supermicro Samsung 128GB DDR4-3200 2Rx4 LP ECC Registered
DIMM (2X 64GB)
SSD WD BLACK SN850X 1TB SSD M.2 NVME R/W 7300/6300MBS 5YRS
WTY
Case Corsair 7000D Airflow Black ATX MidTower Gaming Case Tempered
Glass
Power Supply Corsair HX Series HX1000 1000W Power Supply 80 Plus
Platinum - High Performance - Full Modular
OS Windows 11 Professional OEM


Thanks in advance for an help.


4
Hardware / Re: Monitor Recommendations
« on: 2021-04-29, 11:54:31 »
Thanks Juraj, your recommendations are invaluable!


I have bunch of 3200U, the older gen and the 2720U as vertical side-monitor.

Settings are the same, factory sRGB mode, 50perc. brightness. These monitors sadly don't offer hardware calibration (14bit LUT stored in OSD), and software calibration (ICC profile stored by GPU in Windows) is useless because it is ignored by 3dsMax and Corona framebuffer.

You can still use ICC profile, but it will only show you correct colors in Photoshop.

No other settings are important.

I might reconsider my general suggestion for 3220U and 2720U since I feel like for their price point, omission of hardware calibration is bit of a problem. Usually this was standard (no HW calib under 1000 Euros,) but lately mid-range LG monitors (even their gaming ones like 950GN) do offer such options.

Lot of interesting monitors will be coming on market in Q2. 4K, 144HZ. I will see which one of them is the best in terms of quality and value.

5
Hardware / Re: Monitor Calibration
« on: 2018-07-16, 07:57:38 »


2.)3dsMax and Corona are wrong, they will always display in native gamut. If you work in wide-gamut environment, it means 3dsMax and Corona are over-saturated.
    Workaround is clamping down gamut to sRGB using hardware calibration, which is storing 3DLUT inside monitor OSD, not in system.
   
    Alternatively, there is different workaround, which is based on preserving the 'wrong' colors in 3dsMax/Corona. When importing your image to Photoshop, simply apply wide-gamut profile (ideally the one of monitor) and then convert back to whatever work profile you want. You will get identical result, which means both 3dsMax and Photoshop will have wrong colors. Some people like it ;- )


Have been trying to wrangle my head around this color profiling with our wide gamut monitors. For a while have always felt it wasn't quite right.

We have been working with the above work around for a while now but with monitors calibrated to Adobe 98 color space.

Juraj, is this the way you've been working by hardware clamping down to an srgb gamut, applying your monitor gamut in PS and working within your desired workspace?

6
The Daily Build has fixed the issue thanks.

7
Thanks Ryuu,

I'll give it a shot now.

8
Through a bit of testing, this issues seems to be caused by a bug bloom/glare at high resolution.

9
Hi Maru, Ondra,

We are have this issue with a scene as CASA_MT did. The scene when rendered to one our nodes or workstation turns black after a while of rendering.
I've noticed the bloom/glare isn't really showing when it should. We're having this issue sporadically with scenes and cameras from the master scene this 'dining' setup originated from.

When I turn bloom and glare off while rendering it doesn't turn to black....

I have uploaded the scene for you to inspect.

10
Gallery / Re: Impremta Garden (+ breakdowns )
« on: 2017-09-15, 00:56:41 »
Thanks Juraj,

The UV unwrap method is valid but only for creating leaves and vegetation from scratch. What you've given us is a way to turn a lemon of a model into a diamond.

Cheers!

11
Gallery / Re: Impremta Garden
« on: 2017-09-14, 01:07:17 »
Fantastic work Juraj and Veronica!

Raising the bar again and sharing your process, thanks so much.

The megascans shading technique has been a barrier for us for a while, thanks for sharing this.

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