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Messages - grebano

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[Max] I need help! / Re: White unsolved spots
« on: 2014-09-10, 11:51:46 »
Thank you very much guys.
Turning off the rounded corners option solved the problem.
I've quad chamfered every corner and replaced the roundness with geometry.
However the noise pattern looked so random that i don't know if it actually resembled to a "real life" reflections of the chandeliers.
On glossy materials without RC activated they reflected just fine.
I haven't tried increasing the rounded corners subdivision because i'm on a tight deadline but i'll give it a try later.

Regarding rule n.1 (or 2 if you wish), there are no extreme values in this scene :)

Thanks again

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[Max] I need help! / Re: White unsolved spots
« on: 2014-09-09, 00:02:55 »
Yes, the glossy wood has rounded corner at 0,2cm  with 10 samples, while chrome material has 0,1cm 

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[Max] I need help! / White unsolved spots
« on: 2014-09-08, 22:41:20 »
Hi all
I have this scene lit by 3 chandeliers which is giving me noisy white spots in corners.
The chandeliers are quite complex: i have 6 lights inside each one and light passes through a cascade of slightly white glass spheres.
I've tried PT+PT and PT+HDC, i've also tried to double the AA resolution but i can't get the white spots to disappear.
I've also gone up to more than 550 passes and got the same result.
Since the chandeliers are lit quite uniformely  i assume it's not due to their reflections.
Can someone shad light on this issue?

thx a lot

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