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[Max] I need help! / Re: White unsolved spots
« on: 2014-09-10, 11:51:46 »
Thank you very much guys.
Turning off the rounded corners option solved the problem.
I've quad chamfered every corner and replaced the roundness with geometry.
However the noise pattern looked so random that i don't know if it actually resembled to a "real life" reflections of the chandeliers.
On glossy materials without RC activated they reflected just fine.
I haven't tried increasing the rounded corners subdivision because i'm on a tight deadline but i'll give it a try later.
Regarding rule n.1 (or 2 if you wish), there are no extreme values in this scene :)
Thanks again
Turning off the rounded corners option solved the problem.
I've quad chamfered every corner and replaced the roundness with geometry.
However the noise pattern looked so random that i don't know if it actually resembled to a "real life" reflections of the chandeliers.
On glossy materials without RC activated they reflected just fine.
I haven't tried increasing the rounded corners subdivision because i'm on a tight deadline but i'll give it a try later.
Regarding rule n.1 (or 2 if you wish), there are no extreme values in this scene :)
Thanks again